food mechanics are all wrong
Ok so played a few hours and I cannot for the life of me figure out how I am supposed to defend against wave 6, its impossible! quite simply there just is not enough time to build farms to feed everyone, berrys are pointless, they run out in minuets and fish are too slow and run out quite quickly as wel, i cant build enough of an army to defend against the attacks and its always food!! farms dont really help much either? The attack waves are too quick as well, they need to be longer apart? Dont have these problems on age of empires or they are billions? soo why is food so hard on this game?
Youma replied to food mechanics are all wrong May 2, 2023 @ 5:53:35 am PDT
Youma replied to food mechanics are all wrong May 2, 2023 @ 5:53:35 am PDTFood can be a bit tricky to figure out.
-You need to have granaries right next to the food building, or they will be very inefficient, and make sure the granaries don't get full.
-It's easy to fall into a starvation death spiral if you expand too quickly, where all the workers that were supposed to make food are dead or in the hospital. If that starts happening, berry pickers is the best thing you can make since they can be built quickly and for free. Again, granary next to the bushes or they will be terrible.
-You never just have a food problem, all resources are connected. More wood and stone means more buildings which lets you build more soldiers which can clear out more enemies to make space for more resources and buildings. It's a really complicated game, which is why I love it and don't like They are Billions, and you might feel the opposite way.
thierry.hermann replied to food mechanics are all wrong May 2, 2023 @ 6:23:41 am PDT
thierry.hermann replied to food mechanics are all wrong May 2, 2023 @ 6:23:41 am PDTfood is not hard. the mechanism to develop is as warcraft 1&2, dune2, alerte rouge not as age of empires. ou must expand fast and upper in priority yours workers. do army only day first wave and before 200-300 people 70% workers. Ok so played a few hours and I cannot for the life of me figure out how I am supposed to defend against wave 6, its impossible! quite simply there just is not enough time to build farms to feed everyone, berrys are pointless, they run out in minuets and fish are too slow and run out quite quickly as wel, i cant build enough of an army to defend against the attacks and its always food!! farms dont really help much either? The attack waves are too quick as well, they need to be longer apart? Dont have these problems on age of empires or they are billions? soo why is food so hard on this game?
do granary next food harvest and storage next mine and wood.
do house 2 and house 3 in priority with fountain.
Otto von Bismarck replied to food mechanics are all wrong May 2, 2023 @ 1:37:42 pm PDT
Otto von Bismarck replied to food mechanics are all wrong May 2, 2023 @ 1:37:42 pm PDTsounds like a skill issue
Timmer120 replied to food mechanics are all wrong May 4, 2023 @ 12:28:30 am PDT
Timmer120 replied to food mechanics are all wrong May 4, 2023 @ 12:28:30 am PDTI'd say the issue is as following
The food in AoE is simply a resource which you use to buy a unit, and then never worry about supplying that unit from then onward. Meanwhile in TaB its a limit on how many colonists you can have/military units you can have of which even if you run a deficit(though if food buildings are getting infected in that game, you may have other issues....) there's no downsides apart from not being able to build new houses or training new Units
Meanwhile in DinO you have a daily food upkeep on top of being a price for Military Units, people can starve for a day, but you need to feed them after that day else they die, additionally except for the first few days your food storage is PITTIFUL, with you only getting a single day's worth of storage or in larger towns just your Town Hall's food storage might not be enough to even feed your populace day to day. hence you need Granaries, lots and lots of Granaries. If you need simple advise I've found that putting two Farms with two adjacent lvl.2 Granaries next to them work for most of the building-up phase until you can get to Tier 3, and even then you can get some good gold income from trading food(though be sure you don't accidentally starve your people)
incomplete78 replied to food mechanics are all wrong May 5, 2023 @ 3:17:43 am PDT
incomplete78 replied to food mechanics are all wrong May 5, 2023 @ 3:17:43 am PDTgeneral:
get granaries asap, food can stack, especially in the first rounds you can get loads of food to stack up in your granaries.
dont overextend your population, try to keep it as low as possible but as high as needed. whenever you have 40+ unused population at the end of a day without planning to get something out of it (especially earlygame), you definately did something wrong.
according to food:
1. berries run out but they refill again.
2. fish run out but are a good way to have some "extra food" when you really need it fast
3. on nearly every map there are piles of food around the map to get collected
4. farms are a great source for unlimited food when berries are not enough anymore.
5. do not build too much army at once. if you have like 60 unused population but build all the army at the same day, you'll miss out all the food for the production PLUS the food they consume. this was one of my mistakes when i started. try to keep the food over the needs, if you need 300 food/day, wait out till you have 350 to start producing (until your food is back at 300).
Youma replied to food mechanics are all wrong May 6, 2023 @ 6:56:12 am PDT
Youma replied to food mechanics are all wrong May 6, 2023 @ 6:56:12 am PDTMaybe we missed the actual problem here, wave six is where all the unkilled mobs on the map join the attack. If you don't make an effort to clear out the map, wave 6 will be a problem indeed.
Reichsbürger with cheese replied to food mechanics are all wrong May 6, 2023 @ 1:39:26 pm PDT
Reichsbürger with cheese replied to food mechanics are all wrong May 6, 2023 @ 1:39:26 pm PDTinvest in free lunches when you reach tier 3 and build the tavern that halves food consumption in its area of effect. Every house should be in range of a tavern and a university with free lunch