PC Requirements for Ray Tracing & Adaptive Supersampling
Ray tracing arrives for our PC players with our 3.110 patch and will bring higher quality reflections and shadows to the World of Assassination. Through HITMAN 3, all locations in the World of Assassination will benefit from this new feature.
Find the Minimum and Recommended Hardware Requirements for Adaptive Supersampling and Ray Tracing right here. [ioisupport.zendesk.com]
Ray tracing in HITMAN 3 on PC
Ray tracing the detailed environments of HITMAN 3 is quite demanding on the GPU. To get the best experience it’s important to select graphics quality settings that match your installed GPU.
HITMAN 3 supports ray traced reflections and shadows.
Ray tracing can be enabled from the Graphics menu under Options in the main menu of HITMAN 3. Here you’ll find separate toggles for enabling ray traced reflections and shadows. When ray tracing is enabled, the Reflection Quality options appears and here you can control the reflection quality. Ray tracing must be enabled before you start a mission.
In general, for lower end hardware we recommend using low or medium Reflection Quality. Lowering reflection quality can greatly improve performance, but results in reflections with fewer details and occasional popping of small objects.
Adaptive Supersampling in HITMAN 3 on PC
Patch 3.110 also adds support for Adaptive Supersampling, such as NVIDIA DLSS and AMD FidelityFX™ Super Resolution 1.0. It is highly recommended to enable DLSS or FSR when using ray tracing for a better and smoother experience.
ls replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 8:41:43 pm PDT
ls replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 8:41:43 pm PDTplease improve VR too, the community will honor it
WHO MADE THIS BURGER? replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 8:41:43 pm PDT
WHO MADE THIS BURGER? replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 8:41:43 pm PDTplease improve VR too, the community will honor it
ye replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 8:41:43 pm PDT
ye replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 8:41:43 pm PDTplease improve VR too, the community will honor it
VoodooKing replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 19, 2022 @ 9:28:05 pm PDT
VoodooKing replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 19, 2022 @ 9:28:05 pm PDTCan't wait!!
Mez Koo replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 20, 2022 @ 12:47:15 am PDT
Mez Koo replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 20, 2022 @ 12:47:15 am PDTDLSS is great news, I'll have to try ray traced reflections with it.
RecklesFlam1ngo replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 1:14:06 am PDT
RecklesFlam1ngo replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 1:14:06 am PDTSounds neat, now lower the bloody pricing for us Aussies.
Kyrandos replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 1:36:23 am PDT
Kyrandos replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 1:36:23 am PDTNeither Ray Tracing or DLSS is available in the games' options for me.
SHADOW2KK replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 6:33:26 am PDT
SHADOW2KK replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 6:33:26 am PDTNeither Ray Tracing or DLSS is available in the games' options for me.
Update is apparently not live till the 24th, so a couple of days, although you would think that that tiny little fact would be mentioned in the sticky....
Kunovega replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 9:41:19 am PDT
Kunovega replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 9:41:19 am PDTNeither Ray Tracing or DLSS is available in the games' options for me.
Let's take a look at the first line of the announcement:
Ray tracing arrives for our PC players with our 3.110 patch and will bring higher quality reflections and shadows to the World of Assassination.
Are you playing 3.110 yet?
No? Hence the use of future tense "will bring these features" when it releases
Kyrandos replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 2:43:32 pm PDT
Kyrandos replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 2:43:32 pm PDTNeither Ray Tracing or DLSS is available in the games' options for me.
Let's take a look at the first line of the announcement:Ray tracing arrives for our PC players with our 3.110 patch and will bring higher quality reflections and shadows to the World of Assassination.
Are you playing 3.110 yet?
No? Hence the use of future tense "will bring these features" when it releases
Who announces a patch nebulously, but doesn't mention the patch isn't available? News sites are all talking about the patch in the present tense
https://www.nme.com/en_au/news/gaming-news/hitman-3-gets-ray-tracing-dlss-and-amd-fsr-support-on-pc-3231017
Appreciate the unnecessary snark though.
Kunovega replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 2:48:04 pm PDT
Kunovega replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 22, 2022 @ 2:48:04 pm PDT
Let's take a look at the first line of the announcement:
Are you playing 3.110 yet?
No? Hence the use of future tense "will bring these features" when it releases
Who announces a patch nebulously, but doesn't mention the patch isn't available? News sites are all talking about the patch in the present tense
https://www.nme.com/en_au/news/gaming-news/hitman-3-gets-ray-tracing-dlss-and-amd-fsr-support-on-pc-3231017
Appreciate the unnecessary snark though.
The patch date was announced on May 5 as coming May 24
https://www.ioi.dk/hitman-3-year-2-road-ahead/
This post was just a follow up to that and there was a simultaneous announcement for it right here on the forums with the date posted the same date as this thread you're in:
https://steamcommunity.com/app/1659040/eventcomments/3274691833029358851/
It's also linked in game, but let's pretend no one looks there.
Kyrandos replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 3:48:41 am PDT
Kyrandos replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 3:48:41 am PDTI looked here, at the pinned announcement for the patch. The one that didn't include the release date. I did this after reading the news which announced the patch was out.
It's also linked in game, but let's pretend no one looks there.
No need to pretend. I didn't even own the game until a few days ago, as I have been waiting to obtain it for near dirt cheap in retaliation for the exclusivity contract with Epic Games.
sfried replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 10:39:35 am PDT
sfried replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 10:39:35 am PDTAt what timezone will the patch land?
Drifter replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 6:51:08 pm PDT
Drifter replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 6:51:08 pm PDTDo something useful and tell me the time when it's out Kunovega.
space replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 7:19:42 pm PDT
space replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 7:19:42 pm PDTask your local psychic Do something useful and tell me the time when it's out Kunovega.
Kunovega replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 7:27:52 pm PDT
Kunovega replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 7:27:52 pm PDTDo something useful and tell me the time when it's out Kunovega.
Never for you since you don't own the game.
bird replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 8:41:43 pm PDT
bird replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 23, 2022 @ 8:41:43 pm PDTplease improve VR too, the community will honor it
Thermal replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 24, 2022 @ 12:29:07 am PDT
Thermal replied to PC Requirements for Ray Tracing & Adaptive Supersampling May 24, 2022 @ 12:29:07 am PDTC'mon guys, fix VR and I'll hand you all my dollarydoos!