Patch notes for next patch (Good news inside!)
This is on the experimental build right now, so should be in the next patch. Hopefully tomorrow!
- Added crops to outposts.
- Added mushrooms to caves.
- Increased quantity of mineral deposits in many caves, to increase overall availability of resources.
- Added first-pass of new cave locations.
- Created new recipe sets for Tier 4 crafting benches including Electric Carpentry Bench, Electric Masonry Bench, Chemistry Bench, which combined multiple lower-tier recipes into the new machines.
- Fixed crafting bench recipes not properly accounting for stats which reduce resource costs.
- Added several recipes to the Carpentry Bench that fit with the theme of home construction, from the crafting table and player crafting.
- Increased crafting queue from 5 to 10 entries on several Tier 4 benches.
- Decreased the cost of early Tier 4 bench recipes (Decreased Fabricator Electronics to 60->30, and removed Steel Ingot requirement, changed Material Processor from 80->60, Increased Electronics cost of Electrical Masonry Bench, Carpentry Bench, and Chemistry Bench to 20). Minor other changes to secondary resources in T4 machine recipes.
- Added new alternate recipes for Composite Paste, which can subsitute the Gold requirement with Platinum.
- Reduced player crafting speed to be more in line with benches.
- Decreased crafting speed of Stone and Concrete building pieces.
- Decreased crafting speed of most Mortar and Pestle recipes.
- Decreased crafting speed of Herbalism recipes.
- Added text to indicate when loading is complete, and the intro video is now skippable.
- Fixed issue where Bosses could sometimes not spawn in 'Broken Arrow : Recovery'
- Fixed several gaps in the terrain.
- Moved wild squash plants from the forest to the desert biome.
- Removed some instances of trees placed inside mountains.
- Fixed issue where rivers could flicker in certain lighting conditions.
- Fixed issue with some problematic dropship locations.
- Fixed several caves that were missing resource deposits and other cave functionality.
- Fixed some caves not using their biome-appropriate assets.
- Fixed visual issue caused by ambient occlusion on foliage at certain distances.
- Improved both visuals and performance on some rock assets.
- Improved performance of triplanar shader.
- Fixed issue causing players to be incorrectly flagged as inside a cave at a specific location.
- Improved performance of desert rocks.
- Fixed issue preventing fish from spawning correctly in many water bodies.
- Fixed issue where the MXC Campfire was incorrectly extinguished by rain.
- Improved visuals of distant terrain on outposts.
- Added more sand to the desert.
- Improved shadow performance in caves.
- Improved collisions for some cave rocks, to reduce instances where players could not reach the entirety of some mineral deposits.
- Improved performance of ingame map screen.
Tasolth replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 8:39:11 am PST
Tasolth replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 8:39:11 am PSTIt is a good start at least. Plenty more needs to be done though.
EvilJon replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 8:54:04 am PST
EvilJon replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 8:54:04 am PSTI will be happy to see mushrooms..
Enforcer replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 9:05:05 am PST
Enforcer replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 9:05:05 am PSTWhat's the code for experimental again?
Hotschi48 replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 9:10:55 am PST
Hotschi48 replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 9:10:55 am PSTSounds good, let's see if it works as intended as well...
Avalanche replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 9:19:39 am PST
Avalanche replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 9:19:39 am PSTI really hope some of these updates boost some performance. Idk why but game is becoming laggy again.
IGameAlot replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:01:40 am PST
IGameAlot replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:01:40 am PSTHappy to see positive development.
I switched over to experimental and it does seem trees (and what not) regrew magically in my base.. Aside from that.. Nice.
Platoon replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:15:43 am PST
Platoon replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:15:43 am PSTFinally! :D :D: D
At least half of the broken things since release are finally fixed here....it seems they CAN do it after all!
AAAAND...no mention of any content additions....might not stay this way until release this weekend but this is finally some patch notes i dont instantly regret reading :D
One more patch like this and you devs can push content as much as you want :)
RatScorpioRat replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:43:29 am PST
RatScorpioRat replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:43:29 am PSTjust a heads up, understand that experimental will be glitchy for a while as this one has only been up for a little while.
Trees turning into boulders, bushes turning into rocks and burnt trees, holes in the ground that you can fall through the world etc.
Not able to harvest plants or chop trees.
Natjur replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:46:55 am PST
Natjur replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:46:55 am PSTI really hope those patch notes are true. That is a lot of fixes.
RatScorpioRat replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:53:09 am PST
RatScorpioRat replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 10:53:09 am PSTI just jumped back out of experimental and can confirm that the changes are currently in testing, whether or not they remain and are released into the game is something we'll have to wait for lol. I really hope those patch notes are true. That is a lot of fixes.
Sheetnutz replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 11:19:41 am PST
Sheetnutz replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 11:19:41 am PSTThis is a good set of changes... hopefully they are tested before put in so they dont break other things.
The King replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 11:40:53 am PST
The King replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 11:40:53 am PSTStill no mention of the option to have all the dangers to outposts, along with the whole map. But at least it's in the right direction as a whole.
Natjur replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 12:08:30 pm PST
Natjur replied to Patch notes for next patch (Good news inside!) January 27, 2022 @ 12:08:30 pm PSTOutpost need a lot of work, lets get this patch live, then ask them to look at fixing the outposts Still no mention of the option to have all the dangers to outposts, along with the whole map. But at least it's in the right direction as a whole.