When can we expect........

Okay I came back because I genuinely like this game. I like a lot of the new things that have been added but seriously when is the fishing rod and fishing trap coming? Why isn't the salt table working right? Salted food or dry salted food should last a little more than a day and a half. But I love the idea. And when are you going to increase blueprints, talents, and level caps? PLEASE! With all the new things that have been added, the new missions and everything It all should be added by 3. Level cap at 75. Especially if you solo at lot in this game. Otherwise please keep up the really great work you have been doing in the game.

Empathise replied to When can we expect........ April 27, 2023 @ 4:52:34 am PDT
Empathise replied to When can we expect........ April 27, 2023 @ 4:52:34 am PDT

There are mods available for those things if you are interested.

Cole Proto replied to When can we expect........ April 27, 2023 @ 6:15:45 am PDT
Cole Proto replied to When can we expect........ April 27, 2023 @ 6:15:45 am PDT

A couple of thoughts about this.

Originally posted by Capt LadyBlackIce:
when is the fishing rod and fishing trap coming?
The devs had mentioned it in their update logs.
Originally posted by Capt LadyBlackIce:
Why isn't the salt table working right? Salted food or dry salted food should last a little more than a day and a half. But I love the idea.
Well it doubles the spoil timer. In my experience the hunger bar and buff duration drops faster than the salted food spoils so I eat it before it spoils anyway. As for the long term storage - Ice box, Freezer and Deep freeze can help there.
Originally posted by Capt LadyBlackIce:
And when are you going to increase blueprints, talents, and level caps? PLEASE! With all the new things that have been added, the new missions and everything It all should be added by 3. Level cap at 75. Especially if you solo at lot in this game.
The level caps at 50 but that's just the number. You still get new BP points after and can unlock everything in the tech tree. As for the tallents - I think they have made it right as it is. One character can't be the universal hero, have to speciallise. I for example have my science guy leveled who harvests, builds, plants and can protect himself enough. Now I plan to invest into my soldier guy, who will exclusively focus on battle stats. Then I can choose the right guy for the job. IMO this makes it a bit more interesting but also training multiple guys is way more time consuming. But, a hint, Open world with a well established base can help the next character to gear up and go for the training right away.

Capt LadyBlackIce replied to When can we expect........ April 27, 2023 @ 11:44:08 am PDT
Capt LadyBlackIce replied to When can we expect........ April 27, 2023 @ 11:44:08 am PDT

Cole Proto,
Im assuming you have a group you play with. If Im wrong i apologise. Ive been a gamer for over 35 years. And though multiple characters are fine, and I have 3, and yes 2 have specialized, there still are not enough talent points to finish one tree. Im looking at talent points basically as learning. In my experience you never stop learning so why stop talent points and so few talent points. If that was real life, we would never advance. I will however try your idea about a well established open world set up. That is a really good idea. So thank you for that.

Cole Proto replied to When can we expect........ April 28, 2023 @ 12:59:13 am PDT
Cole Proto replied to When can we expect........ April 28, 2023 @ 12:59:13 am PDT

Mostly solo and coop on weekends when our group can organize. We are 35-40 y.olds that are relatives and friends for a long time but some work and live in different countries now. Games help us to meet each other more frequently. And I play solo on evenings when the family goes to sleep cause I find it quite relaxing to go to my mountain cabin for a short time and do some pretty simple things compared to the work and stress of the day. Open world mode with a chance to go on a mission if I prefer is just the thing the game needed in my case and thanks to Devs for implementing it.
So my character builds are done with solo play in mind. Of course the tallent system is a bit tricky, cause a few tallents I may need for a character is buried behind a bunch I don't care about but have to spend points on to unlock. Like the extra food buff slot for my soldier at the bottom of farming tree. But I get it. Like my science character is trained to be good with technology but lacks a bit of power, speed and stamina. The soldier will be fast and strong, but may not be able to do farming as well. Seems pretty adequate to me. Maybe the system could use some tweaks, but I'm not sure I would know a way to balance it better. So it is what it is.

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