Hotfix and Improvements (17.06.21)

We’re always working to improve your game experience and we thank everyone for their feedback.

Restart Steam and ensure you’re up-to-date, we’ve a new just deployed a new hotfix with the following changes:

A.I. Improvements:

  • Easy A.I. is now easier on Campaign Maps and Skirmish Mode that use skirmish A.I.
  • Medium A.I. is now easier on Campaign Maps and Skirmish Mode that use skirmish A.I
  • A.I. aggression should now not diminish after 25-30 mins in-game

Map Improvements
Saved games will still work, but a restart of the map is needed to complete the challenges:
  • Fixed a bug that could cause a softlock if the player lost both infantry squads before the first cutscene on the 3rd Usonia Campaign mission “Shifting Sands”
  • Fixed a bug that caused the achievement to not successful complete when the reporter, Randolf, killed the Grimbart gatling mech on the 3rd Usonia Campaign mission “Shifting Sands”
  • Fixed a bug that caused the achievement to not successful complete when all 42 crates are collected on the 4th Usonia Campaign “Jailbreak”
  • Changed population limit on the 3rd Usonia Campaign mission “Shifting Sands” to 40 so the player can build mines in defence of the village
  • Fixed a bug that could cause a softlock after the 3rd wave cinematic on the 2nd Saxony Campaign mission “No Man’s Land”
  • Both weapon crates on the multiplayer/skirmish map “Oil Spill” contain grenades
  • On the multiplayer/skirmish map “Deep Freeze” the mini-map now shows resource nodes or crates in lobby thumbnail

Improvements to Units
  • Skybikes now have their HP reduced to 500
  • Captain William Mason’s exosuit turret no longer gains health when relocating while captain is veteran.
  • Captain William Mason now no longer plays his enter animation on loop when destroyed while entering a building.
  • Lech Kos now stops visually charging when his ability ends without hitting an enemy (e.g. run into a wall or reached max range)
  • Units that have attack abilities should now remember the target the ability was used on and attack the same target with their default attacks. Abilities that are not attacks should now remember their previous attack target and continue attacking it
  • Usonia’s mech hunter “Stark” will now die correctly when it's destroyed while using its emergency shutdown ability
  • Fixed Usonia’s mech hunter “Stark” ability showing the wrong cooldown time
  • Usonia’s mech hunter “Knox” hardened frame ability now does reduce damage from indirect weapons
  • Usonia’s mech hunter “Knox” hardened frame ability now has a visually disabled state which shows before the unit reaches veteran rank
  • Fixed gameplay issues involving mechs and cutscenes on Saxony’s 7th campaign mission “The End of All War”
  • If Mechs receive a new target, that they cannot currently attack (because it is out-of-range, out-of-sight or behind them) while they are currently preparing to shoot at their previous target, they will now no longer fire their prepared shot at the new, invalid target
  • Lech Kos and Polania’s scout mech “Smialy“ now have their charge U.I. back to the Cone/Arc

General Improvements:
  • When starting a right-click on an object or unit, the order will no longer be turned into a directional-move if the mouse is slightly moved and instead the original order is preserved
  • Assigned default key shortcut for attack move to Y instead of Z. Z is still open tactical map
  • Pressing Esc while placing a building or barricade now cancels the placement again, like it did originally
  • Vsync toggle disables the target frame rate setting if activated
  • Fixed an issue, that could cause aircraft-wrecks to float in mid-air

U.I Improvements and Party fixes:
  • Joining another Group while already in Group should now be handled correctly.

Graphics
  • Some Graphic Fixes for example dissolve effect when harvesting mechs
Thanks again and keep that feedback rolling in. We're unable to respond to everything, but we do read and take it all in. Happy Gaming.

vaporsinar replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 6:30:59 am PST
vaporsinar replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 6:30:59 am PST

And why not put a way that people who caught the game by kickstarter can update their game to the delux version

D3lta88 replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 8:15:47 am PST
D3lta88 replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 8:15:47 am PST

Great update, thank you!

Hellbishop replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 8:59:26 am PST
Hellbishop replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 8:59:26 am PST

Thanks for the update and the much appreciated balance tweaks :coffeeTLD:

Sjchamor replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 9:46:02 am PST
Sjchamor replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 9:46:02 am PST

So now Air Cannons Spam and Usonia Air Domination?

Bomjus1 replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 12:41:26 pm PST
Bomjus1 replied to Hotfix and Improvements (17.06.21) June 17, 2021 @ 12:41:26 pm PST

awesome awesome update. the AI changes are exactly what i wanted to see. THANK YOU! it shows that you actually read these bug reports we send in.

Lestrad replied to Hotfix and Improvements (17.06.21) June 19, 2021 @ 8:16:19 am PST
Lestrad replied to Hotfix and Improvements (17.06.21) June 19, 2021 @ 8:16:19 am PST

*Thumbs down*

While I appreciate changes to the campaign mode, frankly I'm not seeing anything that immediately stands out as feeling different. It would be more useful to state what changes you made to each mission to make them more balanced as some are still absurdly difficult which makes me wonder what exactly your "balancing". Because it's certainly not the missions.

Day Walker replied to Hotfix and Improvements (17.06.21) June 19, 2021 @ 9:19:49 pm PST
Day Walker replied to Hotfix and Improvements (17.06.21) June 19, 2021 @ 9:19:49 pm PST

And now Fix the Usonia mission : Going rogue . Destroying all Saxonian Airlifters. Still you don't get the platinum medal.

Mr.AM replied to Hotfix and Improvements (17.06.21) June 20, 2021 @ 1:09:39 pm PST
Mr.AM replied to Hotfix and Improvements (17.06.21) June 20, 2021 @ 1:09:39 pm PST

So whats next actual workshop and map editor with mod tools and then more new factions like this game universe has since thous are must have for this game.

reaperofwar89 replied to Hotfix and Improvements (17.06.21) June 20, 2021 @ 6:40:55 pm PST
reaperofwar89 replied to Hotfix and Improvements (17.06.21) June 20, 2021 @ 6:40:55 pm PST

AI is still trash/ broken. The game was fine before the dlc drop, sadly this game will be unplayable from here on out. Sad when a devs destroy their own game than spend years trying to fix it smh. Refund

Dayland replied to Hotfix and Improvements (17.06.21) June 20, 2021 @ 7:45:16 pm PST
Dayland replied to Hotfix and Improvements (17.06.21) June 20, 2021 @ 7:45:16 pm PST

the mission modern times is bugged so that it can't be beaten i am following a guide to get platinum on this mission and the mission has a loop hole to prevent that from happening???

dinovart replied to Hotfix and Improvements (17.06.21) June 25, 2021 @ 3:20:33 am PST
dinovart replied to Hotfix and Improvements (17.06.21) June 25, 2021 @ 3:20:33 am PST

Utterly terrible update. New map requires 4 players or 1 player and 3 AI to run properly. If only 2 players or 1 player and 1 AI, game shows "fatal error", the screen becomes drak and the game needs to be closed via task manager.

Sheep_wielder replied to Hotfix and Improvements (17.06.21) June 25, 2021 @ 5:25:42 am PST
Sheep_wielder replied to Hotfix and Improvements (17.06.21) June 25, 2021 @ 5:25:42 am PST

Originally posted by dinovart:
Utterly terrible update. New map requires 4 players or 1 player and 3 AI to run properly. If only 2 players or 1 player and 1 AI, game shows "fatal error", the screen becomes drak and the game needs to be closed via task manager.
Hi there, I just played 1v1 on the new map and it worked just fine.
It sounds like you have a bug, did you verify your game files to make sure everything is in order. If you still have problems join us on our Discord server here:
https://discord.gg/XXU5xgG
and go to our #bug-reports channel. Someone should be able to help you there directly.

Presssack replied to Hotfix and Improvements (17.06.21) July 1, 2021 @ 2:11:35 pm PST
Presssack replied to Hotfix and Improvements (17.06.21) July 1, 2021 @ 2:11:35 pm PST

"Fixed a bug that could cause a softlock after the 3rd wave cinematic on the 2nd Saxony Campaign mission “No Man’s Land”" I'm stuck on 2nd wave because some trigger didn't trigger. I killed all the attackers but the 3rd wave won't start.

[GER] Tobi replied to Hotfix and Improvements (17.06.21) July 4, 2021 @ 11:45:39 am PST
[GER] Tobi replied to Hotfix and Improvements (17.06.21) July 4, 2021 @ 11:45:39 am PST

I think it is very important that the developers themselves always play Iron Harves and listen to feedback from RTS fans.

rH replied to Hotfix and Improvements (17.06.21) July 11, 2021 @ 10:58:38 am PST
rH replied to Hotfix and Improvements (17.06.21) July 11, 2021 @ 10:58:38 am PST

Medium A.I. is still BS.

They are able to build more units than you a lot quicker even though you hold the same amount of resource points. They just flood you with infantry and are able to take out 2 half health Straznik's and a Smialy with one Straznik themselves. This is complete BS.

The units seem really unbalanced in this game.

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