Feature Request: Yield/Priority signs and one-way roads
I love the base game. The joys of connecting little cars to their destinations is legitimately fun, and there is some complexity to the game in the later stages, but I still feel that the game is a bit bare-bones. Thus, I propose 2 new ideas: yield signs and one-way roads.
Yield signs can be set up at intersections with 3 or 4 branches. When you place a yield sign object, it spawns dots and thin lines that correspond to particular directions of the road. If you click on one of the small dots/lines, it sets that road as the priority road, and the other road as the one that vehicles have to yield to. As an upgrade, you get three of them and 20 road tiles. This would assist with making certain roads be perceived as more important, and may slightly improve traffic flow.
One-way roads are placed similar to bridges or tunnels, where as you place the tool itself, it also takes road tiles. One-way roads also have the advantage of also being two lanes wide. Because of this, one-way roads will have a similar speed to a motorway. Cars will not enter one-way roads unless there is a way to get out of it without having a second way out. As an upgrade, you get a single one-way road and 20 road tiles. Unlike motorways, one-way roads will not be able to be placed directly over top buildings.
If I ever come up with anything else that I can think of at a later time, I may either update the thread or just post the addendi in the comment section.
The Queen Salis replied to Feature Request: Yield/Priority signs and one-way roads January 29, 2023 @ 12:56:08 pm PDT
The Queen Salis replied to Feature Request: Yield/Priority signs and one-way roads January 29, 2023 @ 12:56:08 pm PDTONE WAY ROADS I BESEECH YEE
BlooXen replied to Feature Request: Yield/Priority signs and one-way roads April 13, 2023 @ 7:37:59 pm PDT
BlooXen replied to Feature Request: Yield/Priority signs and one-way roads April 13, 2023 @ 7:37:59 pm PDTYeah, I like one-way roads. Although cars plan their routes already, they don't just randomly choose roads and find a store that has pins.