Insane balancing just like in Kingmaker.

What are they thinking in this game? I just play on normal difficulty. But many times I notices bosses way past my lvl of 10. Outsider 19, Bloodrager 7 takes the price of insanity. How am I even supposed to kill this thing in quests thats "bond to the current chapter"? The main quest in the areas has a lvl 19 boss. What are they thinking with? Im not that knowhow about Pathfinder but I played and own the Starfinder books and I know DnD 3/3,5 fairly well that Pathfinder is basically a continuation from. Sending a epic lvl mob against lvl 10 party is just plain insanity. Make more interesting battles instead of these insane gaunlets where I can only hit on a crit basically.

Nono replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 8:54:09 am PDT
Nono replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 8:54:09 am PDT

It's just their way to inflate game life span and add few hours here and there to their product.
Kingmaker had bad encounter designs (required cleric spells ** cough ** wild hunt ** cough ...) and I know now for certain than the Devs just like their 'troll' encounter in WotR too (illusion Votary casting Phantasmal web on my 8th level party in Drezen assault and spamming fireballs)

Marcus Butthurticus replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 8:56:28 am PDT
Marcus Butthurticus replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 8:56:28 am PDT

Originally posted by Nono:
It's just their way to inflate game life span and add few hours here and there to their product.
Kingmaker had bad encounter designs (required cleric spells ** cough ** wild hunt ** cough ...) and I know now for certain than the Devs just like their 'troll' encounter in WotR too (illusion Votary casting Phantasmal web on my 8th level party in Drezen assault and spamming fireballs)

It is just insane. I even got it down to half health with some insane lucky rolls I guess. But I have no idea what im supposed to do? Go grind elsewhere I guess? But it is not very funny. A CR 27 mob would even be hard on easy. Somewhere along the line I missed something I guess. Cause clearly being lvl 10 and meeting a lvl 19 boss in a quest given by named, portrait NPCs is insane.

puksone replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 8:59:15 am PDT
puksone replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 8:59:15 am PDT

Yeah the game is not polished. Kingmaker release was even worse. They will polish this over thze enxt months.

Gracey Face replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 8:59:43 am PDT
Gracey Face replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 8:59:43 am PDT

Or Seelah's companion quest where it locks you in place, spawns in 8 reach weapon rogues that are higher level than you and then gives them first turn so they can sneak attack everything to death before you can even position your guys.

Look up a mod called Toybox. It's this games version of bag of tricks. Because of how bad the game is these mods are required. They let you kill off enemies in poorly designed encounters if you can't be bothered savescumming enough for rngesus to save you.

Marcus Butthurticus replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:01:19 am PDT
Marcus Butthurticus replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:01:19 am PDT

Originally posted by Gracey Face:
Or Seelah's companion quest where it locks you in place, spawns in 8 reach weapon rogues that are higher level than you and then gives them first turn so they can sneak attack everything to death before you can even position your guys.

Look up a mod called Toybox. It's this games version of bag of tricks. Because of how bad the game is these mods are required. They let you kill off enemies in poorly designed encounters if you can't be bothered savescumming enough for rngesus to save you.

Last time I played, I started to play on easy 1/3 to 2/4 through, in the end I lowered everything to the lowest possible difficulty on all sliders. If I want intricate battles and builds I jump on Dota 2 which I have 5k hours in. I know its a stupid comparison but when the game on normal just ♥♥♥♥♥♥♥♥♥ me it gets tedious. Maybe I try this mod this time.

Sador replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:05:29 am PDT
Sador replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:05:29 am PDT

This is quite common in Pathfinder and D&D based games. Enemies tend to be higher level but your party tends to be stronger regardless. Use buffs, debuffs and crowd control and they're really not that hard for the most part.

Soft Lockpick replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:08:15 am PDT
Soft Lockpick replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:08:15 am PDT

If I remember right someone did the setting analysis and found that you had to use a custom difficulty to get something close to pen and paper rules for your game back when Kingmaker was new. And that custom difficulty was somewhere between easy and normal. I wouldn't be surprised if Normal here is harder than the standard rules as well.

Marcus Butthurticus replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:09:35 am PDT
Marcus Butthurticus replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:09:35 am PDT

Originally posted by Sador:
This is quite common in Pathfinder and D&D based games. Enemies tend to be higher level but your party tends to be stronger regardless. Use buffs, debuffs and crowd control and they're really not that hard for the most part.

Never ever do you send a epic lvled beast after your 10 and below players, not in my DnD. Unless to scare em. This is just plain bad balancing by Owlcat.

Originally posted by Soft Lockpick:
If I remember right someone did the setting analysis and found that you had to use a custom difficulty to get something close to pen and paper rules for your game. And that custom difficulty was somewhere between easy and normal. I wouldn't be surprised if Normal here is harder than the standard rules as well.

Wouldn't suprise me. I might have to tweak.

Neverr replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:11:11 am PDT
Neverr replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:11:11 am PDT

Originally posted by Gracey Face:
Or Seelah's companion quest where it locks you in place, spawns in 8 reach weapon rogues that are higher level than you and then gives them first turn so they can sneak attack everything to death before you can even position your guys.

Look up a mod called Toybox. It's this games version of bag of tricks. Because of how bad the game is these mods are required. They let you kill off enemies in poorly designed encounters if you can't be bothered savescumming enough for rngesus to save you.
I've been playing on hard and while that fight was hard, it was easily do-able.

Frankly I'm quite surprised at how many people are complaining about the difficulty of the game. For the second hardest difficulty I am kind of let down at how easy it is.

Haven't looked up any guides or cheese strats, but I am also decently familiar with both crpgs and pathfinder 1E.

JustSmile replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:12:04 am PDT
JustSmile replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:12:04 am PDT

They send a 26HD enemy at you because 1) HD != lvl != CR and 2) your party in this game is far more powerful than a party of equal level could ever hope to be in PnP.

If the enemies were weaker this would be a cakewalk.

Nono replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:12:58 am PDT
Nono replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:12:58 am PDT

You can clearly see some difficulty spikes in unpolished Lost Chapel map : weak opposition on overall encounters but when the party tries to get out of the cave, the game starts trolling again with a High AC / High Fort/Reflex/Will , Untrippable set of enemies and their never-to-be-seen-again attack mechanics (most often a massive stat or level drain in 1st round).

Sador replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:14:14 am PDT
Sador replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:14:14 am PDT

Originally posted by Marcus Butthurticus:
Never ever do you send a epic lvled beast after your 10 and below players, not in my DnD. Unless to scare em. This is just plain bad balancing by Owlcat.
You're not a normal level 10 party. I mean, you can have literal spell immunity for example.

Most of them look scarier than they are. They tend to have weaknesses you can exploit, and you have a wide variety of tricks you can use to make them even less scary. Some of them are definitely rough, especially some of the optional fights, but for the most part it's fairly manageable.

MetalHev replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:14:34 am PDT
MetalHev replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:14:34 am PDT

Pfff thats nothing, the first mythic quest in chapter 2 throws a 40hd enemy at you

Zuloph replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:15:30 am PDT
Zuloph replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:15:30 am PDT

Mythic is an insane power boost, I actually DMed this game in pen and paper and I had to throw stronger enemies against the party once they got mythic 1 even. I also did things like triple or even quadruple boss HP in some cases, otherwise they just one round the bosses.

It makes sense that things are tougher here, and I'm still having a relatively easy time with it on Core difficulty. There's been a couple encounters I've had to think about rather than throw buffed party and faceroll, but once I came up with an actual strategy for them they go down easy.

Marcus Butthurticus replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:16:06 am PDT
Marcus Butthurticus replied to Insane balancing just like in Kingmaker. September 13, 2021 @ 9:16:06 am PDT

Originally posted by neverrz:
Originally posted by Gracey Face:
Or Seelah's companion quest where it locks you in place, spawns in 8 reach weapon rogues that are higher level than you and then gives them first turn so they can sneak attack everything to death before you can even position your guys.

Look up a mod called Toybox. It's this games version of bag of tricks. Because of how bad the game is these mods are required. They let you kill off enemies in poorly designed encounters if you can't be bothered savescumming enough for rngesus to save you.
I've been playing on hard and while that fight was hard, it was easily do-able.

Frankly I'm quite surprised at how many people are complaining about the difficulty of the game. For the second hardest difficulty I am kind of let down at how easy it is.

Haven't looked up any guides or cheese strats, but I am also decently familiar with both crpgs and pathfinder 1E.

Those Mythic Feats do not weight it over in my opinion. I cannot even hit the beast unless on crits or 17+ rolls, and the latter only on a few chars.


Originally posted by Nono:
You can clearly see some difficulty spikes in unpolished Lost Chapel map : weak opposition on overall encounters but when the party tries to get out of the cave, the game starts trolling again with a High AC / High Fort/Reflex/Will , Untrippable enemies and their never-to-be-seen-again attack mechanics (most often a massive stat or level drain in 1st round).

This game is odd. Same as Kingmaker. I finished Baldurs Gate 2 and Throne of Bhaal and that expansion had som sadistic encounters, but this is just lvl 10 stuff in this one and i ts cxrazy.

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