Changelog/Patch thread

Since some people are not able to read (a bit further)...

NOTE: This thread is for patch notes ONLY! Don't ask (stupid) questions here please, don't make any suggestions, don't start a discussion.

RON PVE Update 18/01/2022 (Patch 17421)
- Reduced VRAM usage by ~2GB
- Beanbag shotgun removed from suspects on Hotel
- Fixed G19 backplate not moving with slide
- Added performance profiler (to capture and send performance issues to VOID)
- Fixed several crashes

SFX:
- SFX bus now steals quietest (may fix ambience drop outs)
- Many tweaks to existing events across the board to minimize sound drop out
- Add SCDeployChemlight line from template folder to Judge's VO folder
- Updated ScarL / SBR300 / SA58 / Stinger assets and events
- Tweaks to many meth events to circumvent ambience cut out
- Virtualize bomb countdown in case it decides not to play
- Create fast food bank
- Add new fast food restaurant song
- Reverb added to hotel giftshop
- Disable auto activation for many sound sources to prevent leaking

Mieserkadser replied to Changelog/Patch thread January 19, 2022 @ 9:15:22 pm PDT
Mieserkadser replied to Changelog/Patch thread January 19, 2022 @ 9:15:22 pm PDT

RON PVE Update 20/01/2022 (Patch 17551)

Please note, they will be released with up to 2 weeks delay. In one patch, as far as I know.
Also please refrain from discussing about how unfair it is in this thread.

General:
- Reduced camshake roll when shooting SA58
- Fixed G19 slide plate not actually disappearing when an optic is attached
- Fixed dancing barrels and other physics props
- Change session state in prelogin if server is full (may help with finding full servers)
- Lowered UMP45 Recoil
- Freelook adjustments. Now has a wider horizontal range of movement
- Allow joining of servers using Find Sessions running different mods if checksum is turned off (and server has checksum turned off)

AI:
- Added hesitation for Suspects
- Suspect reaction animation to heard gunshots
- Any AI can set off traps
- Fixed Suspects using trapped doors when peeked
- Fire back when sensing damage (fixes SWAT getting shot and not returning fire, allows Suspects to fire back if they they take damage through walls/doors)
+ Suffers accuracy penalty
- Fleeing Improvements
+ No fleeing to outdoor areas
+ Reduced occurances of AI running into you
- Suspects lower weapons against walls and doors
- Possibly fixed suspect spam fire
- Patrols can only end up inside (but can traverse outside)
- Significantly improve AI enemy detection reaction time (SWAT especially)
- Swat now checks if enemy is fake surrender/drawing/picking up a weapon for engagement checks (with a buffer of ~0.3 sec to simulate delay)
- Swat now use door interactions from the center (reduces issues in tight geometry spaces where the point on the navmesh will end up on the wrong side)

Meth:
- Collision Fixes
- Light Fixes

Hotel:
- Added chefs
- Added raid on 1f/basement

Performance:
- Improve flashbang post process effect performance
- Significantly improved Beanbag and Pepperball particle performance (especially when spammed in a small area)
- Fix stinger post process effects severly effecting game performance by ~50%
- Fixed stuttering when using teamview & mirrorgun
- Beanbag impact particle performance improvements
- Main Menu performance optimizations

VO:
- Additional legacy line removal
- Additional legacy lines removed from GenericSuspectMale

SFX:
- Slightly lower SCAR-L foley volume
- Fix pop in hotel room ambience
- Event cone parameter added to hotel CCTV event
- lower volume of hotel car alarm
- Add rockin' radio track courtesy of a legend

Mieserkadser replied to Changelog/Patch thread January 20, 2022 @ 1:44:05 pm PDT
Mieserkadser replied to Changelog/Patch thread January 20, 2022 @ 1:44:05 pm PDT

RON PVE Update 21/01/2022 (Patch 17599)

- Re-enabled Physics Prop Interaction
+ Increased Push force so you cannot get stuck on/behind them
- Fixed A-Pose when killing arrested AI
- Fixed crash if you collect evidence while giving collect evidence activity
- Potentially fixed some issues causing disconnections (and added further logging to determine any other causes)
- Added ATACR and SDR to M4, SBR, SA58, MK1, SCAR, SR16, 416
- Fixed AI being able to see through pixel perfect gaps in geometry
- Added sight swapping for new scopes
- Fixed team view sometimes going to premission planning level (viewing swat truck)
Hotel:
- Add mirror to bathroom (ricky's bar)
- Adjust nearby light attenuation distance to improve mirror performance
- Corrected amount of suspects in Raid
Port:
- Fixed performance issues in Bomb Threat

Mieserkadser replied to Changelog/Patch thread January 22, 2022 @ 11:53:42 am PDT
Mieserkadser replied to Changelog/Patch thread January 22, 2022 @ 11:53:42 am PDT

RON PVE Update 22/01/2022 (Patch 17642)
- Fixed crash on some GPUs running low settings on DX12
- Fixed other swat appearing in truck for clients
- Fixed wrong assigned anim for m45 speed reload
- Fixed collision with thrown items (chemlights, grenades)
- Sync movement for physics props placed in the world
- Fixed musical barrels
- Added toggle secondary sight keybind
- Add advanced mirror options to settings menu (anti alias, decals and dynamic shadows. disabled by default)
+ Improved mirror performance
- Start match time reduced to 10 seconds
+ Stagger the initalization of the world over the full time to help reduce bandwidth load when starting match
- Logging added to track down loadouts being reset
- Rain particle FX performance improvements
- Modded games can now always join any server that has checksum disabled regardless of their own checksum state (vanilla games will only join modded games if this is turned off)
- Fixed ragdolls entering the void

Mieserkadser replied to Changelog/Patch thread January 22, 2022 @ 11:53:57 am PDT
Mieserkadser replied to Changelog/Patch thread January 22, 2022 @ 11:53:57 am PDT

RON PVE Update 22/01/2022 (Patch 17665)
- Penthouse blockout updated (still heavily WIP!)
- Greatly optimized network performance
- Potential loadout resetting fix
- Fixed SBR ADS tac reload not working
- Undo walk changes
- Fixed arrested death pose
- Crash reporter now displays a simple error message (ie. Crash, GPUCrash, Assert) and the reason, if possible.
SFX:
- Add penthouse kitchen bar buzz asset
- Add penthouse SFX group bus and add appropriate sounds to it
- Add penthouse ext to proper outdoor bus
- Russian radio dealer event reverb distance tweaks

Music:

- Major adjustments to penthouse music timeline
VO:
- Add new set of generic female lines

And whoever the generous person is, thank for the awards. :D

Getherer replied to Changelog/Patch thread January 22, 2022 @ 3:40:39 pm PDT
Getherer replied to Changelog/Patch thread January 22, 2022 @ 3:40:39 pm PDT

RON PVE Update 23/01/2022 (Patch 17688) [Supporter Alpha]
- Potential stutter improvements
- Penthouse quick map fixes (collision, nav, holes in geometry)
- Fixed AI not being able to navigate the hole in the fence on meth
- Further loadout fixes
- Fixed mirrorgun not appearing in teamview
- Added optiwand/teamview FPS options back to options when a checkbox to uncap the
framerate

- Fixed bug that could cause arrest target to teleport
- Implemented shoothouse target mini-game
- Shoothouse timer is now operational

Arc replied to Changelog/Patch thread January 22, 2022 @ 11:48:47 pm PDT
Arc replied to Changelog/Patch thread January 22, 2022 @ 11:48:47 pm PDT

Originally posted by Company of Zeroes ☠:
...And whoever the generous person is, thank for the awards. :D
You got it dude, thank you for keeping this up to date !

I always read changelogs for games i'm interested in regardless if the changelogs are of experimental/beta branch, so it is kinda sad to see no official presentation of such for RoN on Steam.

Mieserkadser replied to Changelog/Patch thread January 23, 2022 @ 12:14:34 am PDT
Mieserkadser replied to Changelog/Patch thread January 23, 2022 @ 12:14:34 am PDT

Originally posted by Arc:
Originally posted by Company of Zeroes ☠:
...And whoever the generous person is, thank for the awards. :D
You got it dude, thank you for keeping this up to date !

I always read changelogs for games i'm interested in regardless if the changelogs are of experimental/beta branch, so it is kinda sad to see no official presentation of such for RoN on Steam.
Thanks man, copy and paste is super exhausting. ☝️🥵 😃
But yeah, I don't understand, why they abandon this forum. Other than that, I'm happy to see, they're releasing patches almost daily (I know, not for all, but at least they do something and it will be a huge patch for the others still).

Getherer replied to Changelog/Patch thread January 23, 2022 @ 5:57:59 am PDT
Getherer replied to Changelog/Patch thread January 23, 2022 @ 5:57:59 am PDT

RON PVE Update 23/01/2022 (Patch 17697) [Supporter Alpha]
- Fixed Reload, Tactical Reload and MagCheck binds
- Fixed bug causing AI to be less aggressive than intended

Getherer replied to Changelog/Patch thread January 23, 2022 @ 6:25:15 am PDT
Getherer replied to Changelog/Patch thread January 23, 2022 @ 6:25:15 am PDT

RON PVE Update 24/01/2022 (Patch 17711) [Supporter Alpha]
- Fixed AI getting back up while being watched
- Update shoothouse trigger box range to get out of low ready at the first door
- Chromatic abberation effect for coffee speed buff
- Add mirror warning text when changing advanced mirror settings
- Reset shoothouse doors on trigger start

Financially Independently replied to Changelog/Patch thread January 23, 2022 @ 6:56:50 am PDT
Financially Independently replied to Changelog/Patch thread January 23, 2022 @ 6:56:50 am PDT

I lol'd at suspects using bean bag shotguns

Papi Bones replied to Changelog/Patch thread January 27, 2022 @ 9:27:35 pm PDT
Papi Bones replied to Changelog/Patch thread January 27, 2022 @ 9:27:35 pm PDT

Bumping this because i would love to keep being updated.....

Getherer replied to Changelog/Patch thread January 27, 2022 @ 11:08:28 pm PDT
Getherer replied to Changelog/Patch thread January 27, 2022 @ 11:08:28 pm PDT

RON PVE Update 28/01/2022 (Patch 17839) [Supporter Alpha]

- Host Migration (First Pass)
Only attempt migration on Connection Lost or Connection Timeout
- World is saved from client perspective at the time of disconnect
- NVG Improvements
- SWAT Commands
+ Fixed several issues causing stalls
+ Improved nav re: doors on Fast Food, Dealer, Hotel (Bomb Threat, Hostage Rescue & Barricaded Suspects), Penthouse, Valley, Port (Hostage Rescue & Bomb Threat), Meth, Gas
+ Fixed giving two swat commands in quick succession not executing the first commands
+ Stack 1/1 if red/blue command team
+ Using keybinds to select element now functions the same as cycle element
+ Fixed issue where giving quick commands to different swat teams could have them execute on the wrong contextual data (ie previous door/location)

- Performance improvements on levels with many AI
- Mirror performance fixes (added volume that disables the mirrors when you’re outside of it)
- Fixed issue where light/laser could fall out of sync if used outside of network relevancy range
- Fixed bug that could cause the navmesh to break after using Shotgun and Clear on a doors
more items now visible in mirror/teamview
- Fixed crash reporter not displaying the correct error message
- Added options to disable world decals or modify their density and fade distance (significant performance improvement for some hardware)
- Coffee speed buff now lasts for 7 mins. Can stop effect by drinking any debuff drinks (like water)
- Traps no longer part of scoring

- Level updates
+ Valley
+ Penthouse
+ Fast food

SFX:

- Fix 1P Weapons not being ducked by explosions
- SWAT voice lines can be heard in headset at range
- Bomb countdown event priority to high
- Priority changes to meth ambiences
- Add penthouse bath event
- Add valley balloon pop event
- Tweaks to all penthouse events
- Lower volume of plastic impact fx


Music:

- Many tweaks to penthouse music timeline for better timings

Papi Bones replied to Changelog/Patch thread January 27, 2022 @ 11:20:52 pm PDT
Papi Bones replied to Changelog/Patch thread January 27, 2022 @ 11:20:52 pm PDT

Thank you for doing that for me ^

Getherer replied to Changelog/Patch thread January 28, 2022 @ 5:03:36 am PDT
Getherer replied to Changelog/Patch thread January 28, 2022 @ 5:03:36 am PDT

RON PVE Update 28/01/2022 (Patch 17847) [Supporter Alpha]
- Fixed crash
- Reverted Valley to OG blockout
- Reduced fog on penthouse

Getherer replied to Changelog/Patch thread January 29, 2022 @ 10:39:26 pm PDT
Getherer replied to Changelog/Patch thread January 29, 2022 @ 10:39:26 pm PDT

January Content Update

New

Added 3 Test Maps: Valley, Fast Food and Penthouse (Heavily WIP!)
Working Mirrors
Vivox Integration


Updated

New Weapon Descriptions
Interaction ranges and icon sizes in Lobby


Fixed

Fixed a rare bug causing you to get stuck on the loading screen
Fixed rare bug where trap wires would look incorrect (when doors were fully opened)
Fixed broken lightmap UVs
Fixed team view cam sometimes going to pre-mission planning level (viewing SWAT truck)
Fixed Optiwand mesh not appearing in Team View Cam
Various bugs and crash fixes
Depreciated SWAT command decal markers and outlines



Gameplay


New

Sight swapping/toggling for new optics
Free Look (with option to activate through a hold or toggle). Also has a wider horizontal range of movement
Alarm traps


Improved

Better weapon offset for super wide monitors
Grenades now have a more centered throw trajectory
Improved melee system for players and AI
Improved melee hit detection


Updated

Reduced max Flashbangs and Stingers per player to 4
Start match time reduced to 10 seconds (previously 20 seconds)


Fixed

Fixed loadouts occasionally resetting
Fixed bug that could cause the arrest target to teleport



Graphics


New

AMD FidelityFX Super Resolution graphics option
Options to disable world decals or modify their density and fade distance (significant performance improvement for some hardware)


Improved

More items now visible in mirror/team view
NVG visual overhaul
Several tweaks to reduce blinding the player
Re-enabled NVG spotlight with extremely low intensity to take care of fringe cases where there's not enough light data
New LUTs for green and white phosphor options (coming soon)
Updated overlay material to show inner screen reflections/lighting
Tweaked exposure curve for better "auto-gating" in extreme light conditions


Fixed

Fixed some clipping issues at high FOV and low aspect ratio
Fixed clipping when player was in Low Ready but playing a blocking animation
Fixed crash on some GPUs running low settings on DX12



AI


General


Improved

Allow arrested AI to move
Increased AI step angle so they don’t get caught on small props, causing them to be stuck in place
Significantly improve AI enemy detection reaction time (SWAT especially)
Fleeing Improvements
No fleeing to outdoor areas
Reduced occurrences of AI running into you


Updated

Any AI can set off traps
Increased default number of Roamers to 3
Increased morale loss from SWAT bash/melee attacks
Tweaked Rules of Engagement


Fixed

Fixed roamers so they don't try roam where they can't go (e.g. through locked doors)
Fixed surrender exit bugs
Fixed bug with instant snap aiming
Fixed bug causing AI that are getting up to 'pop'
Fixed AI being able to see through pixel perfect gaps in geometry
Fixed bug causing AI to be less aggressive than intended



SWAT


Improved

SWAT will fire back when sensing damage (fixes SWAT getting shot and not returning fire, also allows Suspects to fire back if they they take damage through walls/doors)
SWAT will abort arrest if target is not surrendered, or is already arrested
SWAT now use door interactions from the center (reduces issues in tight geometry spaces where the point on the navmesh will end up on the wrong side)
SWAT now checks if enemy is fake surrender/drawing/picking up a weapon for engagement checks (with a small buffer of time to simulate delay)
Improved SWAT navigation for all maps


Updated

Reduced time spent with weapon up on suspects so they can shoot quicker
Stack 1/1 on door if giving a single team command (red/blue)


Fixed

Fixed crash if you collect evidence while giving 'Collect Evidence' command to SWAT
Fixed several issues causing stalls when breaching and clearing
Fixed giving two commands in quick succession leading to SWAT not executing the first commands
Fixed issue where giving quick commands to different SWAT teams could have them execute on the wrong contextual data (e.g. previous door/location)
Fixed bug that could cause the navmesh to break after using 'Shotgun and Clear' on a door
Fixed SWAT executing 'Breach and Clear' command early.



Suspects


New

Hesitation Mechanic
Reaction animation to heard gunshots
Suspects investigate trap stimulus when trap goes off
Suspects lower weapons against walls and doors


Improved

Tweaked suspect accuracy for better engagements
Suspects are more likely to surrender if you yell at them before they've targeted anybody


Updated

First 3 bullets that a suspect fires have an accuracy penalty
Suspects in Hostage Rescue now execute hostages after spotting an enemy instead of when hearing aggressive noises.
Reduced shotgun fire rate to 1/sec (We will miss you, shotgun John Wick)
Beanbag shotgun removed from suspects on Hotel
Patrols can only end up inside (but can traverse outside)


Fixed

Fixed Suspects using trapped doors when they had been peeked open
Fixed Suspects spam firing
Fixed patrols sometimes not working



Civilians


Updated

Halved civilian morale



Settings


New

Use (Only) key bind
Added Toggle Secondary Sight key bind. Default is bound to P
Added Free Look Toggle and Hold key binds
Advanced mirror options (anti alias, decals and dynamic shadows. disabled by default)
Mouse inverted options for Optiwand


Fixed

Fixed Reload, Tactical Reload and Mag Check binds



HUD


New

Implemented crouch animation for 'Paper Doll' health indicator.


Updated

Changed heal prompt to ‘Press F to Stop Bleeding’


Fixed

Fixed NVG Paper Doll icon not being displayed sometimes



Performance


New

Added Performance Profiler (to capture and send performance issues to VOID)


Improved

Reduced VRAM usage by ~2GB
Loading screen improvements
Significantly improved Beanbag and Pepperball particle performance (especially when spammed in a small area)
Flashbang post process effect
Beanbag impact particle
Team View & Optiwand render performance
Significantly improved team view/optiwand memory usage (was using 16x more memory than needed)
Main Menu performance
Mirror performance
Rain particle FX performance
Potential stutter improvements
Performance on levels with many AI


Fixed

Fixed frosted glass (causing major performance hits)
Fixed stinger post process effects severely affecting game performance by ~50%
Fixed stuffer when team view/optiwand are active



Networking


New

Host Migration
Only attempt migration on Connection Lost or Connection Timeout
World state is saved from client perspective at the time of disconnect (getting you back into the game seamlessly)
Host admin game controls


Improved

Join random session within desired ping instead of always joining lowest ping (allows people with slightly higher ping to receive players / spreads players over more sessions)
Greatly optimized network performance


Updated

Allow joining of servers using Find Sessions running different mods if checksum is turned off(and server has checksum turned off), option available in settings.
Modded games can now always join any server that has checksum disabled regardless of their own checksum state (vanilla games will only join modded games if this is turned off)
Change session state in pre-login if server is full (may help with finding full servers)
Sync movement for physics props placed in the world
Stagger the initialization of the world over the full time to help reduce bandwidth load when starting a level


Fixed

Fixed 'Time Until Bomb Explodes' on Bomb Threat only showing for the host
Fixed occasionally not being able to join sessions
Fixed quit to main menu not going back to main menu if not a listen server
Fixed being kicked when restarting the mission
Potentially fixed some issues causing disconnections (and added further logging to determine any other causes)
Fixed other SWAT appearing in truck for clients
Fixed issue where light/laser could fall out of sync if used outside of network relevancy range



Weapons


New

R7 Launcher, a magazine-fed customizable pepperball gun.
MK.16, reliably accurate 5.56 assault rifle.
BCM MK1, weapon skeleton with new audio/model/mesh exclusive to Supporter edition owners. No statistical advantage over other 5.56 ARs currently in game.
SLR 47, modernized Eastern carbine boasting compactness and power.
Added ATACR and SDR optics to M4, SBR-300, SA58, BCM MK1, Mk. 16, SR16, and HK416


Updated

G19 Gen5, updated model/audio for the G19.
P92X, updated model/audio for the M9A1.
Reduced camera shake when shooting SA58
Significantly lowered UMP45 Recoil
Shortened the SBR-300's barrel significantly
'Thumb over bore' combat grip now used for HK416, SBR-300, and SR16
New Stinger Grenade model.
New Flash Grenade model.
New CS Gas Grenade model.
Increased fire rate of AR-pattern weapons to be more realistic
SRS optic now uses risers for HK416, SBR-300, and SR16 (if you had the SRS equipped before this change, you may have to re-equip on the workbench)
Corrected laser rotation when right up against an object


Fixed

Fixed M4A1 socket for M600V
Fixed double sound playing for MPX, UMP45 and SBR-300
Fixed brake scaling for SR16
Fixed shotgun accuracy
Fixed P92X(M9) pistol using wrong inertia values
Fixed G19 backplate not moving with slide
Fixed G19 slide plate not actually disappearing when an optic is attached



Animation

Fixed lowered shield reloads with Python revolver
Fixed A-Pose when killing arrested AI
Fixed wrongly assigned animations for m45A1 speed reload
Fixed arrested death poses



Physics

Re-enabled physics prop interactions (Increased push force so you cannot get stuck on/behind them)
Fixed collision with thrown items (Chemlights and Grenades)



Scoring

Scores will no longer save if game is modded
Traps no longer impact scoring



UI

Removed loading screen percentage when going back to main menu (as it's a blocking load)
Fixed mission select not working if two inputs were sent at the exact same time
Fixed 'Finding Session' text not showing on the menu



VO


New

TOC Voice
New set of generic female voice lines


Removed

Removed unused voice files
Removed legacy/placeholder voice lines


Updated

Only agender Judge lines play when ordering arrests
Updated female civilian voice lines



SFX

Footstep tweaks for 3P Civilians / Suspects
Bump sound size for pistol melee so it doesn't pan as player moves
3P weapons slightly sidechain bullet impacts now
Lowered volume for certain sidearm melee foleys
Tweaks to certain 3P weapons for better parity
Slightly lower bullet crack chance, removed EQ
Added updated taser assets and updated taser shot / hum
Lower trap cut volume
Many tweaks to existing events across the board to minimize sound drop out
Updated Mk. 16 / SBR300 / SA58 / Stinger sound events
Disabled auto activation for many sound sources to prevent leaking
SWAT voice lines can be heard in headset at range



Music


New

'Fast Food' restaurant song(It's a bop)
'Penthouse' music



Localization

Added Korean, French, German and Czech translations
Korean text now uses Numan font



Miscellaneous

Fixed spelling/grammar misteaks
Added Discord Supporter Code in settings (for Supporter server verification purposes)
Crash reporter now displays a simple error message (ie. Crash, GPUCrash, Assert) and the reason, if possible



Lobby

Shoothouse target mini-game (Shoothouse timer is now operational)
Coffee machine in Lobby (with speed buffs for certain drinks)
Updated Shoothouse trigger box range to get out of forced Low Ready at the first door



Wenderly Hills Hotel -- 'Checkin' In'


New

Active Shooter Mode
Hostage Rescue Mode
Raid Mode
Hotel's lobby and first floor areas now available for new modes
Added Chef models



213 Park Homes -- 'Twisted Nerve'


New

Raid Mode
Second house has been opened up.
Added destructible lights
TV now plays static sound(spooky)
Sewer area now plays dripping sounds(yucky)


Updated

Environmental Updates
Incapacitated Minor score penalty increased to -350 (previous penalty was erroneously -15)
Adjustments to Meth tunnel ambience
Tweaks to Meth audio
Additional sounds added to sewer
TV on floor in main house now plays sound
Chime sound added to main house side
Additional sounds added to spawn garage
Additional sounds added to street light near spawn
Rat / debris sounds now play around main house
Added volume to Meth front door so outdoor ambience plays in near it
Child's radio on Meth now has event cone parameter so player can't hear it behind wall
Female suspects on Meth now use female suspect lines


Fixed

Fixed popping of certain Meth sounds
Fixed some navs in meth
Fixed out of bounds areas
Collision fixes
Lighting fixes
Fixed some Meth spawns where AI wouldn't be able to move
Fixed AI not being able to navigate the hole in the fence on Meth



Caesar's Cars Dealership -- 'Buy Cheap, Buy Twice'


New

Bomb Threat Mode
Added rockin' radio track courtesy of a legend


Updated

Max attenuation for barrel fire reduced
Increased distance of Dealer car passerby SFX
Slight volume tweaks to outside Dealer outside quake SFX
Minor Dealer artwork changes



4U Gas Station -- 'Thank You, Come Again'


Updated

Adjustments to certain Gas ambiences
Huge overhaul of ambience volumes to prevent leaking
Certain room tones changed for better parity
Certain spatial sounds moved
Flies now fly around poor Mudasir



Port Hoken -- 'Hide and Seek'


New

Bomb Threat Mode
Added creepy auction music to auction room
Added blocking volume to certain area so players can't go for a swim


Updated

Tweaked Raid AI count


Fixed

Fixed drip sound from stopping and starting, remove second sound for better consistency with location

Rate Ready or Not