Supply Chain issues?
I really enjoy many things about this game, but there are many problems with it...the game is fun in the beginning but the devs need to beta test the game more because after about 200 population, it all starts to fall apart. Also the whole seeds/livestock system is broken...harvesting sheds will eventually exhaust the forest and they will produce nothing...medicinal herbs for example, are essential but it is practically impossible to get them and the seed is hard to find and expensive. It is rare that I begin with a grain seed and that is also essential, like leather!
For sure there are many elements in this game that I feel are improvements on the old impressions games city building model, but there are so many things that those old impressions games had already fixed and it seems obtuse on the part of the devs that they don't do it like the impressions games did it.
I can respect their choice for static housing (godlike), in that the houses aren't upgraded by the population, as well as the slow population growth, it is different, and I don't agree with these choices, but fine. However, the supply chain issues are really inexcusable.
In the old Zeus, Caesar games, my supply chains were very clear and I could easily see all my stock and know exactly what was wrong if I was lacking in a certain good or a production was not efficient or a path interrupted. But in this game there are big issues, inconsistencies and it is unclear why.
When there is an event and I win lumber or some other thing that I have in stock, I may not readily notice it, but when I win something odd like lobsters, I check all my warehouses, all my houses and my marketplace and the lobsters are not there. And this has happened for many things, bottles, ore, etc.
Also, at higher populations, I will go from 3K flax to 0 in one month and all my people are asking for clothes. I didn't sell the flax, where did it go?
Same for food, I have lots of food sources, all at max staff and upgraded for efficiency...one month my food is at 20k and the following month it is at 0 and everyone is starving.
Water is also a problem, I have months when it is at over 10k water and then two month later 0. (only one brewery and one coffee shop, so that's not it!)
I added brick roads everywhere (and how tedious! there should be an upgrade all roads button!) and my market is at full staff. None of my warehouses are more than 50% full. So why are my people not getting their things?
On one build, I tried to divide my warehouses, the main starting one next to the marketplace for food, household items, clothing and tools, another warehouses with all the raw materials and construction materials, and a third with ore, lumber etc... I made sure everything was covered, but my city ground to a standstill. Everything was at zero. Then I went in the warehouses and checked all. And within a month, all my stocks were at 20k, which makes no sense unless the orders (checkmarks) are not working.
It is not crime or theft because my population's happiness is over 100% and their health is over 90%. And everyone is employed.
Why is there no food storage? Like a granary? Water too could be kept in a cistern for example instead of a warehouse.
Mainly, it is not clear to me how deliveries work, there is no staff in the warehouses, I can put in a delivery station but its range is laughably small. It seems that the individual artisans go to the warehouse to get the stuff, but sometimes it says no materials in the shop and my warehouses are full of it.
And then there is the harvest, fell trees buttons, do I need to harvest every season? I don't understand the purpose of it. If there are seasonal crops, why not make a rotation option, so a farm would plant two or three different crops throughput the year?
And finally, many shops make different things, and I must chose between glass or bottles or bricks, rope or nets or baskets, etc but often these are interdependent (like rope to make nets and lamp oil to make lanterns so unless I want to be constantly micromanaging the staff every six months, I need to have two or three of each.
The same for the food, why can't my bakery make a range of things instead of just one thing at a time? Imagine? You walk into a bakery and they say "today we have only cookies, tomorrow we will have bread and on wednesday, we will have croissant." What??
This is a bit ridiculous, why not make an upgrade so that your shop can make many things? It's already built in in the upgrade path so why can't the tier 3 shop make tier three products (with the available ingredients)?
And again all these issues have already been resolved (and rather well) in the old impressions games, so no need to reinvent the wheel...in those games there were just tiers of food (l this game has as well, but it only uses it afterwards (for happiness) not during production) simple, complex and best based on the number of ingredients in the mix, but applied at the market level. As long as you have a good variety of food ingredients, you can give your population rich foods.
If you ran out of a third ingredient for example, then the cooks would automatically make tier 2 dishes (and the population would react accordingly). But again since the house sizes in the old impressions games were based on ressources given to the population, the incentive for giving the best foods and the best clothes and the best sundries were much clearer than just happiness. And I get that since the population growth is slower in this game, that model wouldn't work, but it could work better than it does now.
I am curious to read what other players have experienced.
Has anyone else had these issues? And if the devs read these discussions, are they working on it?
Zornvel replied to Supply Chain issues? January 10, 2023 @ 6:02:34 am PDT
Zornvel replied to Supply Chain issues? January 10, 2023 @ 6:02:34 am PDTSo you put a lot of effort in you writing and I appreciate that.
So the herbs were not really a problem 4 guys in a hut will collect enough for a village of 200 people, I play on hard and don`t have any issue with herbs. Also the seed only cost 12000 if you increase you level with carlos he will sell it for 4000 that`s nothing.
I like that I have to buy animals, I mean where should I got them in the first place, I don`t like that some animal cannot be bought but you have to catch them.
The animal are a huge income in the long term so they are actually vey cheap.
For the seads you will always found one of every "kind" on the strat, I still ask myself why there is coffee... However in the earlier versions of the game you would always found herb seed and this don`t happend now, I still think it would be more logical to find herbs and not coffee.
You can also get seeds/animals from the administrators.
I like the fix housing and that I can upgrade them when I want or to choose where to build what, it let me build the city like I want.
Fot the events the only "important" events are in the begin of the game where you can get free clothing the rest is just flavour and nothing more.
3000 flax are nothing thats about 600 linen and the citizens will burn through them like nothing.
You will always very easy catch gooses for feather and alpaca for wool and not so easy bisons for leather plus the flax seed taht you will always found it is very easy to crate a clothing industry that will be enought for any city.
Yes I would like industries that can produce more then one thing at the same time
The 20k food that disapear in one month I never had, very big cities will use this ymount of food per month but then you production will go way higher.
The 10k water to 0 nevef had. But the water usage is very wired, why I will write later.
For the most production chains I don`t really se big problems, I simply buy 3 producing units (bricks, glass, bottles) and limiting their production, for a very long time of the game you will only need bricks, glass is needed only in very small amount of the begin and the bottles you need for other producion chans and if you have allready problems with the first one you should not start the next.
It`s industrial fuel, brick, steel, steel tools, then the rest, if you can make it reed + reed shoes, baskets, ropes. And food production afte this everything else is easy this game will make you very easy have overproduction at any level.
The problem with number.
The number you have is the producing/usage and storage.
However this game has following problem, the stuff that is in houses does not count and some houses have huge amount of food and drinks, this is why something the city is growing but your numbers look good in food/water till the houses got empty then everyone will hunt for food/water
Also the inventory of the people does not count, and that`s sometimes terrible. You need just 10 units of glass to finish one building but they don`t finish it for over one you, the house said they produces 200 units of glass but where are they? Aha the both glass producers are carry them the one guy 120 units and the other 80 units and they don`t think to put them down ..... Same could happend with clothing you have 50 nacked guys in the city the the tailors are carrying around 200 gowns with them....
Yes I would like to have industries that can produce more then one thing, or give them auto order prduce 200 of this and 300 of that then 500 of .. and then repeat.
The game goes around this that in the midgame you already have so many people, so many producion buildings that you can produce everything all the time, don`t forget to put limits on it also some stuff are very limited in use, some things you would only use to upgrade your buildings and thats all so some products could be limited just to 10 to 20 pieces in a whole game.
So is this game perfect? no
Is it fun? yes
Can it become better? yes
Are there worse games? yes
duchastela replied to Supply Chain issues? April 1, 2023 @ 9:59:18 am PDT
duchastela replied to Supply Chain issues? April 1, 2023 @ 9:59:18 am PDT(sigh) Not sure what the point of your comment is. I am pointing out issues that are legitimate with this game. That make it difficult to play and enjoy. You add nothing to the conversation. Except somehow implying that I expected the game to be perfect.
I never said that I expected the game to be perfect. I have been playing city-building games for over 30 years (but yeah, what do I know?) As for your doubt, seriously, you can keep it. I have no vested interests here. And honestly, I don't care wether it has happened to you. keep your judgement. My comments are not for people like you, who feel somehow that they must "defend" poor maligned developers. You know the whole: "if you don,t like it, just don,t play the game" attitude. Which, honestly, how will the game ever get better?
Indeed, sycophants like you don't help developers make their games better. No one needs to hear that everything is great, that doesn't help anyone. My goal is to help and improve the game. As of now, there are MANY MANY problems with it...so yeah it is FAR from perfect. Hopefully the developers are not defensive as you are and will actually see an opportunity in the negative and constructive feedback given to make their game better.
If you are so emotionally attached to the developers, maybe start a support group for game developers who don't want to receive feedback on their games. Oh the humanity! Oh those poor sensitive and hurt developers!
I am glad that you are enjoying the game.
Good for you.
I am not.
Not sure how negating how I feel benefits you. But to each his own!
lukeliu replied to Supply Chain issues? April 1, 2023 @ 7:53:46 pm PDT
lukeliu replied to Supply Chain issues? April 1, 2023 @ 7:53:46 pm PDTFor the logistics, I think it's intended that way. SS focuses more on the survival side, like games such as Banished and Farthest Frontier. They have only fuzzy logistics that you don't have total control over, which is a trade-off for being realistic. If you want complete and total micro-management of logistics, I would suggest looking into games like Anno or semi-city builders like Factorio.
duchastela replied to Supply Chain issues? April 9, 2023 @ 10:43:45 am PDT
duchastela replied to Supply Chain issues? April 9, 2023 @ 10:43:45 am PDTare you trolling me wookiepaw? It seems that everywhere I post, there you are!
Raven replied to Supply Chain issues? April 19, 2023 @ 11:54:18 am PDT
Raven replied to Supply Chain issues? April 19, 2023 @ 11:54:18 am PDTI really enjoy many things about this game, but there are many problems with it...the game is fun in the beginning but the devs need to beta test the game more because after about 200 population, it all starts to fall apart. Also the whole seeds/livestock system is broken...harvesting sheds will eventually exhaust the forest and they will produce nothing...medicinal herbs for example, are essential but it is practically impossible to get them and the seed is hard to find and expensive. It is rare that I begin with a grain seed and that is also essential, like leather!
(snip)
Has anyone else had these issues? And if the devs read these discussions, are they working on it?
You gave a very detailed explanation of the issues! I agree with most of them. I have not ran into the water issue but I try and keep tons of that ahead of time as many things use it.
Hopefully your post will be read by a developer.
Cheers,
RR