Halfway through progression and why I won't play it to the end

First of all, GREAT game. Thoroughly enjoyed playing it for about 4 hours and I think that's more than I expected to get out of it.

Here's a couple of things that I wanted to give feedback on and happy to discuss any of them:

  • Resource stacking and inventory management overall.

    The only reason I'm not progressing any further in the game is because I have to spend the next 2-3 hour probably just running loot back and forward and I just don't want to do that. The only reasonable way to loot wrecks is to set up a small outpost and get all the loot out and into some storage. Take some loot that you need and then leave the rest behind. I ended up with 4 outposts that are stacked with resources which I can't carry back to a main base efficiently.

    Ores should stack, maybe up to 5, I'm not sure what's best. Maybe ore stacking or "packing" can be a microchip to be researched and is a mid-game item. This would also solve to some degree the storage problem.

  • Food system

    Food is just not a threat. I'm 4 hours in and I have entire boxes of Space Food that I discovered so I'm probably all set on food for the next 6 or so. Growing food is a great addition to the survival vibe and it should probably be the first unlock (not the stairs). Food should also run out faster so that I actually have a reason to build food growers. As it stands I have one and I built it just to see what it is.

  • Ores and resources

    I think ores should be "grouped" and not just sprawled around randomly. Like ore-veins. Small piles of iron, titanium, aluminium etc. When I go looking for a certain resource I shouldn't run around aimlessly looking at things on the ground. If they are more concentrated in smaller groups, I can also remember where I last saw a certain resources and go there when I need it.

  • Mining upgrade

    The mining speed upgrade is a nice idea but it's completely useless. The 0.25 seconds I save is just not an improvement. However if ores sometimes spawned in bigger rocks that needed a mining tool upgrade to mine, that would make a lot more sense.

  • Suit Upgrades

    The O2 and movement speed upgrade are obviously great but they feel more so like a fix rather than a necessity, Especially the movement one. I don't need more movement speed if there's more content to explore that's closer. It also drastically reduces the need for O2 canisters which is a great element of "free inventory" vs "loot inventory" management. The speed upgrade should be removed in favor of vehicles later on (that also have their own storage box). The O2 one is nice but it feels overpowered (2.8x at level 3 with minimum cost. It should be way more expensive).

  • Vehicles

    This was already touched on and discussed.

This is already a good game and has the potential to be a great one! Keep at it! I'm loving it so far!

Avery replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 4:00:52 pm PDT
Avery replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 4:00:52 pm PDT

Resource Stacking - I have mixed feelings about this. it may make the game too easy...

There is a reason to build food growers, you just havent progressed far enough yet.

This doesnt bother me. Some of the more rare nodes are grouped together.

Mining upgrade is nice, There is a lot of farming

I don't understand the complaint here. I feel like you have only explored 25% of the map and dont see the new for the speed. Vehicles would be cool but only when the map gets way bigger. The jet packs already make the map feel smallish.

morph113 replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 4:01:06 pm PDT
morph113 replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 4:01:06 pm PDT

Agree with all of it. Especially the running back and forth to carry resources to your main base is really annoying over long distances and due to limited inventory. I really hope there will be a vehicle that has some storage space. Should ideally be available maybe mid to late game.

:( replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 4:43:04 pm PDT
:( replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 4:43:04 pm PDT

The lack of fast vehicles will largely be fixed by the mid game by T3 Jetpacks, which essentialy make you into a high-speed vehicle.
I do agree however that the back and forth trips you constantly have to make do get quite annoying, especially once you set up T2 Ore Extractors in the Uranium, Osmium and Super Alloy caves, which are pretty far away from the default landing site and plateu on the middle of the map.

Zechnophobe replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 5:10:13 pm PDT
Zechnophobe replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 5:10:13 pm PDT

I feel like the 'running back and forth' part of the game is fine game design. It gets steadily easier over time as your speed and backpack space increases. Also, you don't need to fully loot every wreck, just take the good stuff.

Food is fine. You just haven't seen enough of the game to realize that yet.

Mining Upgrades - When you get to 30% reduction, it makes forays to grab raw goods noticeably faster. Sure it isn't super amazeballs, but it's an optional upgrade, it doesn't have to be.

Suit Upgrades - I don't get your logic. Why talk about 'late game' when you haven't gotten there yet? I don't really get what you mean when you say 'a fix not a necessity'. O2 and speed mitigate the backpack issue somewhat. You don't want them? How is O2 overpowered? You really want to have to keep building little oxygen huts to refill air, or grab a ton of o2 cannisters to go anywhere? I don't get the logic.

Ore groupings - I could dig this for some of the early stuff. Later game this is actually how it works. Aluminum, Iridium, Osmium, Sulfer, etc, appear in only a few areas. And when asteroids drop stuff it makes groupings. Maybe if the standard asteroids were each one resource type each it'd make things easier. It does feel odd that the stuff is just evenly scattered over most of the map.

jshepler replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 5:10:20 pm PDT
jshepler replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 5:10:20 pm PDT

Unless you could carry unlimited amounts of everything, even stacking doesn't fix the problem of running out of space. You'll still run out of space, just with more stuff.

Most games have inventory management as a mechanic, right? So to keep it balanced, if the dev implemented stacking, he would have to increase the mats needed to craft stuff. i.e. you'd still run out of space, that's the whole point of inventory management.

I've played a couple games with infinite inventory and I glory in it. I've been gaming over 30 years and I'm sooo sick of inventory management mechanics. But then, I'm a loot hound. I pick up everything that's not nailed down. Even then, I try to find a way to pry it loose.

So yeah, I agree with wanting to not having to run back and forth to outposts to move resources, but the fix isn't stacking, it's to have infinite inventory. He's not going to do that.

stretch replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 5:19:02 pm PDT
stretch replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 5:19:02 pm PDT

Originally posted by morph113:
Agree with all of it. Especially the running back and forth to carry resources to your main base is really annoying over long distances and due to limited inventory. I really hope there will be a vehicle that has some storage space. Should ideally be available maybe mid to late game.

When you set up things like mines for your Iridium then also place a little base with plenty of storage and a T2 crafting station. Then just craft what you need there. I drag some spare aluminium over each visit (store some there ) and make super alloys on site. Saves plenty of hauling. Make your Iridium rods there too since that saves you 8 slots.
Place a heap of mines in your aluminium area and also process it all to super alloy there. I have six in my spot and just come back with 10 super alloys each trip instead of two trips full of raw materials.

It takes some time to set up but saves a lot of time in the long run.

Sininside replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 5:22:07 pm PDT
Sininside replied to Halfway through progression and why I won't play it to the end March 27, 2022 @ 5:22:07 pm PDT

I like the stacking idea. Maybe something like x5 per slot? It could be like the final inventory upgrade or something? That should be enough inventory space to clear out all those pesky ships and chests! But really... the game is pretty easy and it really isn't necessary to have EVERYTHING. Only rare ores and items are worth collecting.

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