questions/suggestion

i was wonder if demo reflects current update game ? if so i have few suggestions.
1. make the "hunger" icon a stomach instead of health and add a health bar
2. stack-able items/resources
3. idk if demo has it but another exo suit upgrade, idk if it does but if everything else has t2 and t3 it probably does
4. probably just nag but make the oxygen go down slower especially at higher tiers and thirst a bit slower it seems a bit to fast and a bit unfair i have to waste resources making o2 tanks and i could not stop and read a message in exploring a ship but that just a complaint i guess.
5.if its not in already maybe add ships and flying and maybe add creature or aliens/enemies idk i know y'all prob don't wanna copy no mans sky too much but i love flying around in space games
6. also make the ability to drag and drop and organize thing instead of auto sort auto sort is not organizing it the way i want -simular items together etc
also maybe be able to tab out of or press esc on the crafting tube instead of having to click on it a hundred times to go into it to craft multiple things

E3kHatena replied to questions/suggestion May 22, 2023 @ 11:24:13 pm PDT
E3kHatena replied to questions/suggestion May 22, 2023 @ 11:24:13 pm PDT

The ones I can assist with:

4. The air filter exists to reduce oxygen consumption once it's unlocked up until you have a properly breathable atmosphere.

5. A greater number of creatures are planned, though the game will lack combat altogether and the plan seems to be discrete planets as options when starting a save instead of proper spaceship travel between areas

Tirandys replied to questions/suggestion May 22, 2023 @ 11:40:37 pm PDT
Tirandys replied to questions/suggestion May 22, 2023 @ 11:40:37 pm PDT

Using control will allow you to stay in some crafting menus. Also early game carry 3 iron, 2 titanium and 1 silicon will allow you to construct a breathing hut most places.

When I start a new save, I do not really do much exploring until I unlock the advanced crafting station. You start with the T1 station in your landing pod, and one of the goals is to build a building with a T2 crafting station in it. That station will allow you to build more items. The T3 crafting station is the advanced crafting station and will allow you to build more items.

Azriall replied to questions/suggestion May 22, 2023 @ 11:50:50 pm PDT
Azriall replied to questions/suggestion May 22, 2023 @ 11:50:50 pm PDT

the demo is only just that, a demo. you play the demo to see if you want to buy the game. The demo only takes you to a certain point that only by purchasing retail will you get to the good stuff.

1. why ??? you don't eat, you lose health, as reflected in the health icon. I don't believe a seperate health meter and hunger meter are necessary. (my opinion, btw)

2. stackables would be good. maybe the devs will do this further down the line.

3. the retail version has lots of upgrades that the demo does not

4. a complaint echoed by quite a few, solved usually by always carrying the rescources to make a single compartment with a doorway. Infinite oxygen top up.
Not a game breaking mechanic, you will get used to it. espesh if you wanna play hardcore mode :)

5. devs have stated right from the very start there will be no aliens or hostile enemies, no weapons, no combat and no travelling between planets, Tho i do wonder if the Guardians are counted as aliens or not :)

6. hold down left control, then left click ( or is it right ?? can't remember, been a while since I last played) to xfer all items of the same kind from one storage/inventory/locker to another. also same key combo allows you to place multiple building items instead of going back and forth from the build menu one at a time.

happy planeteering

Izzybear-She/They replied to questions/suggestion May 23, 2023 @ 8:14:39 am PDT
Izzybear-She/They replied to questions/suggestion May 23, 2023 @ 8:14:39 am PDT

Originally posted by Azriall:
the demo is only just that, a demo. you play the demo to see if you want to buy the game. The demo only takes you to a certain point that only by purchasing retail will you get to the good stuff.

1. why ??? you don't eat, you lose health, as reflected in the health icon. I don't believe a seperate health meter and hunger meter are necessary. (my opinion, btw)

2. stackables would be good. maybe the devs will do this further down the line.

3. the retail version has lots of upgrades that the demo does not

4. a complaint echoed by quite a few, solved usually by always carrying the rescources to make a single compartment with a doorway. Infinite oxygen top up.
Not a game breaking mechanic, you will get used to it. espesh if you wanna play hardcore mode :)

5. devs have stated right from the very start there will be no aliens or hostile enemies, no weapons, no combat and no travelling between planets, Tho i do wonder if the Guardians are counted as aliens or not :)

6. hold down left control, then left click ( or is it right ?? can't remember, been a while since I last played) to xfer all items of the same kind from one storage/inventory/locker to another. also same key combo allows you to place multiple building items instead of going back and forth from the build menu one at a time.

happy planeteering


oh ok thanks i thought as much tho even tho they said no traveling how they expect replayability or playing infinite like once you terraform 100% then what? it'd be cool to add plnets you can go to terraform multiple and maybe not enemies but creature and you can catch or tame them or hunt them idk if not its ok

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