Tips on Dealing with Beaver Injuries Early in the Game

I noticed some people talking about this, and I have a few tips on helping your beavers early when building your first district.

The first rule is: expect your beavers to get hurt at some point. Sooner or later, it's gonna happen. The second one is: take note of what jobs cause injuries.

Your earliest injury will definitely be broken teeth, because one of the first jobs you assign your beavers to do is Lumberjack, and honestly, it's an occupational hazard. Thankfully, your average grindstone only requires 5 logs to build, so plopping one down by your first lumberjack flag helps a lot. Thankfully, you do not need science points to unlock it. In my own games, I make it standard procedure to build at least one tooth grindstone for each tree farm I set up, and that it's within walking distance of your lumberjack beavers. Some people will even set up banks of them next to their medical beds in the middle of town (which I'll get to in a moment). It's up to you how many you set up.

The jobs that cause the most injuries are usually ones that require working on complicated machinery, such as mills, refineries, factories, and mines. The first of these jobs you'll eventually set up once you've met your beavers' basic needs, is the lumber mill, and sadly, this will be the first job that causes injuries for your beavers. The trick to anticipating it involves planning ahead.

Step 1 - unlock the Medical Bed with 80 science points.

Step 2 - if at all possible, plan out where you're going to build your "hospital" area, or if you're not ready, just pick an open tile next to a road for a single bed.

Step 3 - Build the lumber mill, get it powered up, and the first thing you build with at least one plank and a few logs, should be that one medical bed.

Step 4 - Set up a medical area in your district. You can plan out the spot using roads to wrap around the footprint of the building(s) you want to eventually put down. Your "hospital" area can be anywhere in your district you want. I usually set up a 2x3 footprint, and have two rows of medical beds set down, back-to-back. Next to it, I place a small water tank and a small food storage building, so then your injured beavers won't have to go far for food and water while recovering. Nearby, I usually put a 2x4 footprint for a healer's building, and a tank to store excess medicine. That way, when I eventually build the healer's hut, they can brew the medicine, stock the beds, and have medicine readily available in the tank nearby. Dandelions don't have to be stored close to the hospital area; your beaver doctor is perfectly capable of getting logs, water, and dandelions, or haulers will kindly stock the healing hut.

Step 5 - I only do this when I finally build the explosives factory and/or the mine, but I sometimes set up a special hospital zone like the one described above right next door to the two industries mentioned above. Thankfully, such zones become obsolete when you get bots and have them work those industries instead, but it takes a while to get the beaverbots up and running.

QueenPixxa replied to Tips on Dealing with Beaver Injuries Early in the Game May 3, 2023 @ 9:23:18 am PDT
QueenPixxa replied to Tips on Dealing with Beaver Injuries Early in the Game May 3, 2023 @ 9:23:18 am PDT

Fortunately, early in industry-game-time the injured beavers are not many. Very few actually. One or 2 beds will cover it. Usually they have legs or tails problems. As soon as I plop down smelters, the mess begins. If I haven't built at least 4 beds near the industries first, I will have dozens of poor beavers with their head bandaged (well, they get bandaged in the hospital bed, but I guess that's the most common injury in smelters), wandering around lamenting their terrible fate..
It would be nice to know which kind of injury every job can cause, by the way.
I too tend to build a hospital zone, or two, depending on how many industry districts I have.
And I always have one bed near the house, just in case of toothache or similar homely illness.

jaquig replied to Tips on Dealing with Beaver Injuries Early in the Game May 3, 2023 @ 11:22:27 am PDT
jaquig replied to Tips on Dealing with Beaver Injuries Early in the Game May 3, 2023 @ 11:22:27 am PDT

I set up all near the district center / housing myself.
2 grindstones and 3 hospital beds and healers hut all centrally located.
all my industry other than farming and logging is always kept in the first district.

LadyAquanine735 replied to Tips on Dealing with Beaver Injuries Early in the Game May 3, 2023 @ 1:22:57 pm PDT
LadyAquanine735 replied to Tips on Dealing with Beaver Injuries Early in the Game May 3, 2023 @ 1:22:57 pm PDT

Originally posted by QueenPixxa:
Fortunately, early in industry-game-time the injured beavers are not many. Very few actually. One or 2 beds will cover it. Usually they have legs or tails problems. As soon as I plop down smelters, the mess begins. If I haven't built at least 4 beds near the industries first, I will have dozens of poor beavers with their head bandaged (well, they get bandaged in the hospital bed, but I guess that's the most common injury in smelters), wandering around lamenting their terrible fate..
It would be nice to know which kind of injury every job can cause, by the way.
I too tend to build a hospital zone, or two, depending on how many industry districts I have.
And I always have one bed near the house, just in case of toothache or similar homely illness.


Beavers get toothaches? Is that why they have a bandage wrapped around their heads and jaws? I thought it was an injury, not a regular, everyday, dental problem.

Originally posted by jaquig:
I set up all near the district center / housing myself.
2 grindstones and 3 hospital beds and healers hut all centrally located.
all my industry other than farming and logging is always kept in the first district.

These all sound like good ideas :)

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