Remove the ♥♥♥♥♥♥♥ File lock for the size

Why the ♥♥♥♥ did they think it was a good idea to limit the file sizes to 10mb I just tried uploading a model that uses 3.0 toggles and it won't let me cause its so big so how the ♥♥♥♥ am i suppose to use there new system if the file size becomes way to big i sware Vrchats gonna lose all its had from what there doing with it first they did not listen to there comunity and added in Vrchat + which most people hated and then now this

Fae O'delly replied to Remove the ♥♥♥♥♥♥♥ File lock for the size August 19, 2021 @ 12:46:38 am PDT
Fae O'delly replied to Remove the ♥♥♥♥♥♥♥ File lock for the size August 19, 2021 @ 12:46:38 am PDT

the hearts in this Since Steam is pansies and don't like swearing is just the f word

Squid replied to Remove the ♥♥♥♥♥♥♥ File lock for the size August 19, 2021 @ 12:47:14 am PDT
Squid replied to Remove the ♥♥♥♥♥♥♥ File lock for the size August 19, 2021 @ 12:47:14 am PDT

There is no limit for PC uploads. The avatar can be as large as you like. There is only a 10mb limit for Quest uploads as anything other players load into an instance with you has to be loaded into ram as well as be downloaded. Ram and storage space are 2 things the Quest does not have a lot of.

Fae O'delly replied to Remove the ♥♥♥♥♥♥♥ File lock for the size August 19, 2021 @ 12:53:44 am PDT
Fae O'delly replied to Remove the ♥♥♥♥♥♥♥ File lock for the size August 19, 2021 @ 12:53:44 am PDT

Well then care to tell me why it stoped me when i uploaded it for windows and not quest or any other service

Squid replied to Remove the ♥♥♥♥♥♥♥ File lock for the size August 19, 2021 @ 12:56:56 am PDT
Squid replied to Remove the ♥♥♥♥♥♥♥ File lock for the size August 19, 2021 @ 12:56:56 am PDT

Most likely a Unity or SDK bug. Try switching to Android then back to Windows in the SDK and hopefully that fixes it!

pitohui replied to Remove the ♥♥♥♥♥♥♥ File lock for the size May 12, 2022 @ 7:52:06 am PDT
pitohui replied to Remove the ♥♥♥♥♥♥♥ File lock for the size May 12, 2022 @ 7:52:06 am PDT

Originally posted by Squid:
Most likely a Unity or SDK bug. Try switching to Android then back to Windows in the SDK and hopefully that fixes it!
I know im rezzing a really old post here, but is there still no upload size limit for pc things?

does this include worlds? I am getting an "this file is much too big" API rejection during my "create file version record" stage

Fae O'delly replied to Remove the ♥♥♥♥♥♥♥ File lock for the size May 12, 2022 @ 8:20:17 am PDT
Fae O'delly replied to Remove the ♥♥♥♥♥♥♥ File lock for the size May 12, 2022 @ 8:20:17 am PDT

This isn't one since they did the stupid thing of addind a android thing to the sdk you have to be careful to what one your using as it doesn't tell you with android there is a file limiter

:^) replied to Remove the ♥♥♥♥♥♥♥ File lock for the size May 13, 2022 @ 7:34:44 am PDT
:^) replied to Remove the ♥♥♥♥♥♥♥ File lock for the size May 13, 2022 @ 7:34:44 am PDT

It's possible to even fit avatars over 150MB into 10MB. You'll only lose some quality and sometimes have to sacrifice some toggles.

Try to reduce textures and cull unneeded textures you barely see and fill them in with a material, as well as making Textures a smaller resolution. Most of the size almost always comes from Texture or animations. If you do these two things you most likely already got rid of 90% of the size. After that you'd search for things you would barely use or never use or cannot even be used on quest and remove them. It's time consuming but you can fit ridiculously large avatars into 10MB. It just takes patience.

jbcooler replied to Remove the ♥♥♥♥♥♥♥ File lock for the size April 27, 2023 @ 11:58:05 am PDT
jbcooler replied to Remove the ♥♥♥♥♥♥♥ File lock for the size April 27, 2023 @ 11:58:05 am PDT

Originally posted by :^):
It's possible to even fit avatars over 150MB into 10MB. You'll only lose some quality and sometimes have to sacrifice some toggles.

Try to reduce textures and cull unneeded textures you barely see and fill them in with a material, as well as making Textures a smaller resolution. Most of the size almost always comes from Texture or animations. If you do these two things you most likely already got rid of 90% of the size. After that you'd search for things you would barely use or never use or cannot even be used on quest and remove them. It's time consuming but you can fit ridiculously large avatars into 10MB. It just takes patience.

Not if unity hides the textures and when it does show you , it doesn't allow you to use them like materials

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