Guild Wars 2
Overview
Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft. Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.
Guild Wars 2 is developed by NCsoft and published by ArenaNet. The release date for Guild Wars 2 is 2012-08-28. Guild Wars 2 is playable on Windows, Mac.
Some Guild Wars 2 Statistics
Guild Wars 2 has been mentioned in 5 news articles and blog posts. The first time it was mentioned in an article was on May 7, 2020 and the last time it was mentioned was on Aug 25, 2021 . The length of time this game has been mentioned in articles is 1 years, 3 months, 19 days, 14 hours, 20 minutes, 1 seconds.
Guild Wars 2 View Statistics
Guild Wars 2 Community Posts
Overview
Finding the perfect match
Hello, world! My name is Justin O’Dell, and I’m one of the server programmers on the Structured Player vs. Player (sPvP) team.
I’m here to talk to you about the upcoming changes to matchmaking and ladder ranking.
To start off, the first thing I should mention is that we’re separating matchmaking from ladder ranking. Previously, your ladder ranking was based on your matchmaking rating. Removing this link gives us far greater control over how the ladder progresses over the course of a season, as well as the hidden variability and volatility seen with the old ladder. More importantly, this change gives us much greater flexibility in both areas, without which many of the following changes would simply not be possible.
Matchmaking
Matchmaking is one of my favorite topics, and I’m proud to say that, with your help, we’ve made some really significant additions that will greatly improve the sPvP experience for everyone.
To accomplish this, we decided to move to a score-based search method that takes into consideration several metrics that we believe are important for a match to be fun. We chose a score-based system over other methods because we found that it’s a good compromise between the often competing goals of match quality and short queue times.
Ratings
At the heart of matchmaking is your Glicko2 matchmaking rating (MMR). This rating helps us match you with other players near the same skill level. Now, in addition to your core rating, we will also keep track of ratings for each profession you play.
By using more than one rating, we hope to encourage you to experiment with other professions you may not play regularly. Are you a really good mesmer? We’ll match you with other great players. Are you an engineer newbie? We’ll find you easier matches while you learn the ropes!
Rank
While we firmly believe that a player’s rank doesn’t necessarily match that player’s skill level, it is a pretty good indicator of experience. With that premise in mind, we will now prefer to place you with others near your rank.
Party Size
Since playing with your friends gives you an advantage, we’ll try to keep things fair by matching you with other parties of the same size. Playing with a full team? We’ll prefer matches with other full teams. Playing alone? We’ll prefer to match you with other lone wolves. Even if we can’t find another party of the same size within your skill level, we’ll work to get it as close as possible.
And More
In addition, we’re also taking into consideration team composition, ladder position, and dishonor. Tired of seeing matches with five ham-bow warriors? So are we! We’ll also spice up competition by matching you up with your closest ladder rivals.
Ladder Ranking
Imagine a world where everyone took the saying “It’s not whether you win or lose, it’s how you play the game” seriously. Wouldn’t that be great?
Ladder ranking is now based on points which are awarded by how well you play the game and how challenging that game was. To this end, we’ve come up with a scoring matrix with two dimensions: odds of victory and final score.
Final Score | ||||||
---|---|---|---|---|---|---|
0-199 | 200-299 | 300-399 | 400-499 | 500 | ||
Odds of Victory | 0-19% | -1 | 0 | +1 | +2 | +3 |
20-39% | -1 | -1 | 0 | +1 | +2 | |
40-59% | -1 | -1 | -1 | 0 | +1 | |
60-79% | -2 | -2 | -1 | 0 | +1 | |
80-100% | -3 | -2 | -1 | 0 | +1 |
[1] Winning will always award a minimum of one point.
[2] Deserting will always award the maximum point loss, as if the player’s team had a final score of zero.
Here are some of the benefits:
- Players are rewarded for playing well, even if they lose the game.
- Players who play well are rewarded more often than those who have a few lucky matches.
- Players are given a chance at success and a reason to keep fighting, even if a comeback may not be possible.
- Players are compensated for uneven matches by increasing rewards with risk.
Now I can hear you asking, “Final score is easy, but how can you predict which team is going to win?”
After crunching some numbers and running simulations, we’ve found the two biggest factors in deciding outcomes are the difference in skill level between the two teams (based on MMR) and the difference in the teams’ maximum party sizes. So we’ve come up with an algorithm that turns those two metrics into odds of winning.
As John mentioned, we are running a test season in December, so we’re looking for your input. After this test, we’ll take another look at the data and continue to experiment, so feel free to stop by the forums and share your thoughts with us!
One More Thing…
To better coordinate with the community, I’ll be maintaining a page on the official Guild Wars 2 wiki that includes most of the technical details for matchmaking, ladders, dishonor, and server configuration, including all the knobs and levers currently in use. This should come in handy, as we now have the ability to tweak matchmaking on the fly. Keep an eye on the wiki page for more details as we make changes in search of a matchmaking sweet spot.
Also, be sure to join me on the Structured Player vs. Player forum for more in-depth discussions and answers to (almost) all of your questions.
Good luck, and have fun!
Other Items in Pages
World Map Completion. Should you do it? What are the best ways?
Give the gift of Guild Wars 2 and Save 50% until December 7
Mine-r-Tron and Mini Chickenado in the GemStore!
Join us on Wednesday this week for a special edition of Ready Up
Trailer: Seeds of Truth Begins December 2
In-game currencies other than gold and karma, soul-bound items
Introducing the World Tournament Series finalists
Go with the Flow
Points of Interest is live on Twitch this week
Finding the perfect match
Announcing Improvements to PvP and the Ladder Test Season
Living Story.......One step closer.....to Exit
Release Notes for Tangled Paths
Jungle Explorer Outfit, Pact Fleet Weapons, and Regional Tournament Finishers in the Gem Store!
The ESL Go4GuildWars2 Cups Are Heating Up
Meet WTS Finalists The Abjured and The Civilized Gentlemen on this weeks Ready Up
GW2: Master of Salami Slicing
Where did Blizzard go wrong with D3 and what A.Net could learn from it.
Log-R-Tron, Glints Gaze Mask, and Pact Airship Balloon in the Gem Store
Tangled Paths Begins November 18!
Related News
Guild Wars 2 Roadmap For Fall Promises Technical Overhaul
ArenaNet has released an infographic detailing the latest stats for Guild Wars 2, fishing and skiffs info, and a fall roadmap talking about Direct X 11 implementation and World vs World Alliances.
11:20 am, August 25, 2021
Guild Wars 2 on Mac Will Be Discontinued
Are you looking for a great free Mac MMO? I'm afraid Guild Wars 2 for Mac is no longer an option, as the game will be officially discontinued soon.
6:20 am, January 13, 2021
REVIEW: Black Desert Online (PS4) | JumpCut PLAY
MMOs have always been a strange genre for me, but Ive dabbled in a few over my video game playing career. I remember playing RuneScape back in the day when I was 10 years old after a hard day at prima..
6:20 am, November 23, 2020
Guild Wars 2 interview with ArenaNets Andrew Gray - The past, the present and the future
Just recently I (Robin Ek, TGG) got a chance to do an interview with ArenaNet's Andrew Gray (Content Design Lead for "Guild Wars"). Well, during our interview we ended up talking about everything from..
1:33 am, May 23, 2020
Guild Wars 2 is launching chapter three of its Icebrood Saga on May 26th, 2020
Chapter three of Guild Wars 2s ongoing story The Icebrood Saga arrives Tuesday, May 26, plunging players into the middle of an epic confrontation against former allies as conflict between factions of ..
9:00 pm, May 7, 2020
id: 7
uid: L7GIA
nice_uid: guild-wars-2
insdate: 2017-12-12 01:17:36
title: Guild Wars 2
additional:
category:
image_uid: guild-wars-2
overview: Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft.
Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.
logo:
wallpaper:
video: https://www.youtube.com/watch?v=wE2-Hg2-eZo
url: https://heartofthorns.guildwars2.com/en
game_type: MMORPG
genre: Fantasy
game_status:
publisher: NCsoft
developer: ArenaNet
distribution: Download, DVD
price:
pvp: Yes
release_date: 2012-08-28
monthly_price: Free
systems: Windows, Mac
domain: http://guildwars2.mmmos.com
rating: 0
views: 8065
wiki:
reddit:
steam:
twitter:
itunes:
googleplay:
facebook:
youtube: arenanetofficial