Rift
Overview

Rift is a fantasy free-to-play massively multiplayer online role-playing game (F2P MMORPG) developed by Trion Worlds.

Rift is developed by Trion Worlds and published by Trion Worlds. The release date for Rift is 2011-03-01. Rift is playable on Microsoft Windows.

Some Rift Statistics

Rift has been mentioned in 261 news articles and blog posts. The first time it was mentioned in an article was on Apr 21, 2020 and the last time it was mentioned was on May 30, 2023 . The length of time this game has been mentioned in articles is 3 years, 1 months, 9 days, 4 hours, 9 minutes, 59 seconds.

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Rift Community Posts
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Ocho: RIFT Behind the Scenes: Senior Systems Designer Jesse “Orren” Decker
Quote:

Originally Posted by Ocho View Post
The Systems Team on RIFT is responsible for creating and balancing souls and abilities, but their work extends much farther than that. This week, Community Manager Eric “Ocho” Cleaver sat down with Senior Systems Designer Jesse “Orren” Decker to talk about game systems, player economies and understanding the pace of change in game. Ocho: What’s your position on the RIFT Team, and what sort of things do you work on? I’m a Senior Systems Designer. We’re known affectionately around the office as “Vladd’s Monkeys.” At Trion, systems designers touch everything from class abilities, to items, to dimension lockboxes. The in-game economy is a big focus for all of us right now. Ocho: Did you go to school for game design? Orren: Nope. I got degrees in Biochemistry and English, but I was always going to be a scientist. Luckily (for both me and science), I got an undergraduate fellowship during, my senior year and realized that pure research was one or two points too far down the introvert scale for me to do forever. Ocho: How did you transition to working in the games industry? Orren: I am a lifetime gamer, with a long-seated love of Dungeons & Dragons, Magic, and pretty much all computer games. I graduated not really knowing what I was going to do. Right about then, Wizards of the Coast became a big deal and also happened to get a new office pretty much adjacent to my back yard. I couldn’t believe that they had bought my other favorite game company, TSR, and because of how such deals work out, they also had many entry level positions to fill. Applying was a no-brainer and I was lucky enough to work there for the next 13 years. Ocho: What attracted you to apply at Trion to work on RIFT? Orren: Trion has a really great culture. I frequently describe it (and I mean this as high praise) as a ********-free environment. Case in point; the executive producer and game director who together run RIFT, both frequently build actual cool things that the players interact with and use in game. This means they are a part of making this game. Now, of course they have many other duties and can’t (shouldn’t) do a full load of design work, but the fact that they do some of that kind of work every day is extremely rare in the game industry and extremely awesome. Ocho: Could you explain a bit about the scope of the Systems Team, and what projects you are currently working on? Orren: We’re always working on multiple things. Long term we’re giving some thought to how we can keep PvP fresh. For example, we’ve talked about focusing on a tighter group of Warfronts for a month or two and rotating through the full list of Warfronts as a way to create mini-seasons. The content team is building a new raid zone and there are several things the system team does to support that, including of course building all the awesome loot that comes with. If I had to pin it down to one broad topic, I’d say that player economies are getting the most attention from us right now. Ocho: Can you give some examples of the player economies you affect? Orren: For example, every time a new tier of raid content comes out, the amount of time it takes to catch up to the cutting edge gets longer. We do things to mitigate this, of course, but we also want to make sure there’s a steady influx of people moving into raiding and progressing up the tiers. So we do a lot of thinking and a fair bit of math to look at how long it takes a fresh 65 to get ready for the current tier of raiding. That’s just one example; there are many other kinds of player economies that we look at and they are all under the microscope right now. They also have to be adjusted very slowly because they are all linked to one another; small changes can have big impacts on player resources and fun. Ocho: How do these changes relate to PvP? Orren: Well, PvP gear is important to players and important to us. It’s a tricky gear path since it’s completely open to the solo player willing to put in the hours. That means it has to have different costs around it and take a different amount of time to acquire. Ocho: What’s the timeline look like for implementing changes to existing systems? Orren: It’s very tough to explain timelines sometimes. For a bug like “this ability isn’t doing any damage,” that we can repro and fix right away, there’s a good chance we’ll get the fix in the next scheduled patch. In those cases we hear about the bug, fix it instantly, and the players get the fix a week later. So, because of testing, verifying stability of the build, and the need to stick to a predictable publishing schedule, something that is an “instant” fix for a designer still takes a week to get to the audience. Now imagine if there’s some nuance to the issue, or if the repro case isn’t clear. That can easily make the time-to-player for an important change take a month or more. I’d say for a big change that has ramifications for other systems, you’re looking at two months to really push something out. And that’s with a lot of things going right and a lot of effort being applied. From the player’s perspective, two months is forever. This is a really tough part of the game industry and it’s tough on both designers and fans. Ocho: Thanks, that’s very informative. Do you have anything you’d like to ask/share with the players before we go? Orren: I love getting feedback from fans. I think that’s true for every game designer. Because of the time-to-fix issue that I described, it’s really important that we choose the right things to fix – a large volume of player input helps a lot. So my question is, what cool things would you like to see added to RIFT? What efforts from the system team can make your gaming hours more fun? Ocho: Thanks Orren!

Jump to post...

Other Items in Pages

Tacitus: Crafting reagents still broken in Dims
Quote: Originally Posted by Tacitus There is not going to be a fast fix for this I am afraid. It has to do with a lot of under the hood reorganization to or the merchant..
CM Morgana: RIFT 4.4: Hotfix #7 4/18/2018
Quote: Originally Posted by CM Morgana Note: Removed the below patch note until similar can be implemented in a future hotfix:* Entering a sliver through LFR as a pre-mad..
Tacitus: Raid Currency invisible or are we not receiving it?
Quote: Originally Posted by Tacitus Right now, the currency is auto-consuming when it should not, so it is not getting added to your bags. We will be patching again this..
RIFT 4.4: Hotfix #7 4/18/2018
RIFT 4.4: Hotfix #7 4/18/2018== LIVE SERVER NOTES ==GENERAL * Fixed an issue that caused the daily calendar to not show the proper rewards gained in certain cases. * Fixed an issue causing the ignore ..
TrionBrasse: RIFT 4.4: Hotfix #7 4/18/2018
Quote: Originally Posted by TrionBrasse RIFT 4.4: Hotfix #7 4/18/2018== PRIME: VIGIL PATCH NOTES ==VIGIL CONTENT PROGRESSION UPDATES:* Darkening Deeps Expert: Released!TH..
RoughRaptors: LFR Disabled?
Quote: Originally Posted by RoughRaptors Quote: Originally Posted by RoughRaptors We had to disable LFR due to an unforeseen error in the ta..
TrionBrasse: SLIVERS - some snags, ongoing update thread.
Quote: Originally Posted by TrionBrasse OK, looks like one issue was due to an unrealistic setting on tank endurance requirements. NO ONE IS THAT GODLY... yet.This meant ..
TrionBrasse: 04/18/18 Patch NA/EU
Quote: Originally Posted by TrionBrasse All Live shards will be offline for the weekly patch tomorrow. North America: 7:30 AM Pacific (14:30 UTC) Europe: 6:00 PM Pacific ..
TrionBrasse: 04/18/18 Patch
Quote: Originally Posted by TrionBrasse Prime: Vigil will be offline for the weekly patch tomorrow. North America: 7:30 AM Pacific (14:30 UTC) Expected downtime is 1.5 h..
TrionBrasse: Port Scion
Quote: Originally Posted by TrionBrasse Port Scion was always a love it or hate it Warfront. We're definitely looking for feedback from those who are playing it on Prime...
TrionBrasse: Constantly requiring password
Quote: Originally Posted by TrionBrasse I am not sure what sort of chaos magic is involved, but I always have to re-authenticate when I am traveling, or even when switchi..
TrionBrasse: Wrong tooltip german client
Quote: Originally Posted by TrionBrasse Thanks, Keepro!Submitted to Dev, who are submitting to localization. Looks like the original English string may have had the incor..
TrionBrasse: kicking AFK
Quote: Originally Posted by TrionBrasse Yep, truth is that people would abuse the /kick functionality. :( There is a system to avoid giving the true AFK people any benef..
RoughRaptors: Please no!!
Quote: Originally Posted by RoughRaptors Quote: Originally Posted by Insoluble We won't be spending time on these raids for months like it w..
Tacitus: Please no!!
Quote: Originally Posted by Tacitus To clarify a few possible points of concern/interest: 1) The gear in the raids is indeed IRC, but it is NOT concats. The class loot ..
La Saga de l'eau
Bonjour, Je reprend Rift après quelques années d'arret, j'ai crée un nouveau voleur renega, je suis 65 et j'aimerai me refaire la Saga de l'eau... D'après un guide, tout ..
Constantly requiring password
Despite checking the box that indicates to keep me signed in and even if I signed in earlier in the day, 8 out of 10 times I have to provide my password. There seems to be no rhyme or reason to this...
RoughRaptors: Got muted by Trion for defending myself
Quote: Originally Posted by RoughRaptors I'm not really sure how defending yourself and bashing Trion are in any way similar things but, well, another case of a justified..
Tacitus: Got muted by Trion for defending myself
Quote: Originally Posted by Tacitus Also going to lock this thread since you changed it from the title.But protesting that you were simply "defending yourself" from a "yo..
TrionBrasse: 4/13/2018 Live Stream Notes
Quote: Originally Posted by TrionBrasse Thanks for the excellent recap, Hollyroller!I am indeed sorting out the other questions. Keeping in mind that a lot of the questio..

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id: 41
uid: f5JZX
nice_uid: rift
insdate: 2017-12-12 01:17:36
title: Rift
additional:
category:
image_uid: rift
overview: Rift is a fantasy free-to-play massively multiplayer online role-playing game (F2P MMORPG) developed by Trion Worlds.
logo:
wallpaper:
video: https://www.youtube.com/watch?v=J98KOeaEZoA
url: https://rift.mmmos.com
game_type: MMORPG
genre: Fantasy
game_status:
publisher: Trion Worlds
developer: Trion Worlds
distribution: Download
price: Free
pvp: Yes
release_date: 2011-03-01
monthly_price: Free
systems: Microsoft Windows
domain: https://rift.mmmos.com/
rating:
views: 16477
wiki:
reddit:
steam:
twitter:
itunes:
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facebook:
youtube: RiftMMO

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title

Rift

overview

Rift is a fantasy free-to-play massively multiplayer online role-playing game (F2P MMORPG) developed by Trion Worlds.

url

https://rift.mmmos.com

game type

MMORPG

genre

Fantasy

publisher
developer
distribution

Download

price

Free

pvp

Yes

release date

2011-03-01

monthly price

Free

views

16477

youtube